Name
Type
Description
| Entity | Entity | Returns the entity the trace hit. Use Entity:IsWorld() to check if you hit the world.
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| Fraction | Float | This is a number between 0 and 1. Ex. 0.01 = 1/100 of your tracer's max range.
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| FractionLeftSolid | Float | If the trace starts in a solid, this describes when the trace leaves it as a fraction of the trace distance.
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| Hit | Boolean | Returns true if the trace hits something, false if it stops dead in the air.
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| HitBox | Integer | Appears to be an alias of HitGroup.
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| HitGroup | Integer | Number that corresponds with a hitgroup enumeration.
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| HitNoDraw | Boolean | Returns true if the trace hit a no-draw brush in the world.
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| HitNonWorld | Boolean | This is true if anything other than the world was hit - this can be used for detecting entities.
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| HitNormal | Vector | This is a normalized vector that is perpendicular to the surface you hit. This is used, for example, when right-clicking with rope-based constraints.
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| HitPos | Vector | This is a vector that describes the X, Y, Z position the trace hit in the world. If the trace didn't hit anything, this will be the maximum length of the trace.
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| HitSky | Boolean | If the trace hits the sky, this returns true.
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| HitTexture | String | This is the texture that the trace hit. Returns "**studio**" if it hits an entity or player, "**empty**" if the trace hits nothing, "**displacement**" if the trace hits a displacement surface.
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| HitWorld | Boolean | If the trace hits the world, returns true. If it hits an entity, returns false.
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| MatType | Integer | This is a number that corresponds with a material enumeration. It describes the type of material you hit. NOTE; Metrocop heads have an unlisted enumeration number of 45.
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| Normal | Vector | Equivalent to (traceRes.HitPos - traceRes.StartPos):Normalize(). This vector points in the direction the trace traveled from start to finish.
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| PhysicsBone | Integer | This is the ID number of the physics bone in a ragdoll. This is 0 in all cases not dealing with ragdolls.
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| StartPos | Vector | This is a vector representing the X, Y, Z position the trace started at.
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| StartSolid | Boolean | Indicates if the trace started within a solid, such as a brush or a player.
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