Emitter
From GMod Wiki
|  Tool |  Back | 
|  Type: | Constraint tool | 
|  Primary fire: | Spawn emitter / Change existing emitter | 
|  Secondary fire: | No action | 
|  Notes: | 
Brief
An emitter emits effects such as blood, shells and sparks.
Instructions
Configure the emitter options then fire where you want to place it. It will automatically stick to a prop.
Variables
- Emitter key
- This is the key that will activate the emitter.
- Effect
- This contains the list of effects you can choose from.
- Delay
- This is the delay between emissions. The smaller the interval, the more emissions.
- Toggle
- If checked, the emitter key will toggle the emitter on and off.
- Start on
- This determines whether the emitter will be active when you spawn it.
Useful hints
- Emitters disappear while in the camera view.
 
			
			