Elastic
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| |type=Constraint | |type=Constraint | ||
Latest revision as of 18:39, 27 October 2009
|  Tool |  Back | 
|  Type: | Constraint tool | 
|  Primary fire: | Place elastic end points | 
|  Secondary fire: | N/A | 
|  Notes: | Creates a stretchy rope between two points | 
Brief
Creates a rope with a set length that can be stretched and will attempt to return to its original length when released.
Instructions
- Click on any entity or the map to place one end point
- Click on any entity or the map to place the second end point
Attaching elastic between two points on the map has no physical effect. The elastic itself is not a physical object - it is merely a representation of the constraint, meaning that it will not wrap around objects, etc.
Variables
- Elastic Type
- Determines what the elastic looks like.
- Width
- How wide the elastic appears.
- Add Length
- Adds slack or tightens the elastic when it is created (positive or negative, respectively).
- Force Limit
- The amount of force (in pounds) that it takes to break the elastic.
- Rigid
- Toggling this makes the elastic act more like a spring. It will attempt to stretch out when compressed.
Useful hints
- Elastic is the "safest" constraint in the game in that it almost never causes a black hole effect or spazzing. If possible, substitute rope for elastic in your contraptions for greater stability.
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