Hover-Ball
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				| m (everything is correct, removing review tag) | |||
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| |type=Construction | |type=Construction | ||
| |pri=Place hover-ball | |pri=Place hover-ball | ||
| - | |sec= | + | |sec=N/A | 
| - | |notes= | + | |notes=Creates balls that hover at a set height. This height can be controlled with the numpad | 
| |brief= | |brief= | ||
| - | Hover-Balls are able to make props float at a set height.  | + | Hover-Balls are able to make props float at a set height. Numpad keys are chosen to control upward and downward motion, and the hover-ball is attached to the prop where the user fires. The visibility of hover-balls can be toggled under Visual Settings in the spawn menu.   | 
| |instructions= | |instructions= | ||
| - | [[Image:Contraption_blastdoor_hovercraft.jpg|thumb|A  | + | [[Image:Contraption_blastdoor_hovercraft.jpg|thumb|A blast door hovercraft utilizing hover-Balls]] | 
| - | Primary fire places a hover-ball on the prop you are aiming at.  | + | Primary fire places a hover-ball on the prop you are aiming at. The balls can be raised or lowered using the numpad keys they are bound to.   | 
| |variables= | |variables= | ||
| ; Speed (Slider): How fast the hover-balls move up or down. | ; Speed (Slider): How fast the hover-balls move up or down. | ||
| Line 17: | Line 17: | ||
| ; Air Resistance (Slider): The higher the value, the quicker the hover-balls will slow down once set in motion. | ; Air Resistance (Slider): The higher the value, the quicker the hover-balls will slow down once set in motion. | ||
| |hints= | |hints= | ||
| - | *Each  | + | * Each hover-ball can lift a certain amount, so on heavy props you will need to use many, or toggle its gravity off using the [[physical properties]] tool. | 
| - | * | + | * Each hover-ball has a height at which it _tries_ to stay. This means that hover-balls can be knocked around or weighed down and will then attempt to regain their set height. The further a hover-ball is from its height, the harder it will work to get there. | 
| + | * When playing online, the temptation to attach hover-balls to an airboat and fly around should be resisted as this is widely viewed as the most basic and least respectable form of contraption-making. In fact, hover-balls are largely frowned upon when it comes to plane-like contraptions since they are so easy to use and yield unrealistic results. | ||
| }} | }} | ||
Latest revision as of 16:00, 16 July 2007
|  Tool |  Back | 
|  Type: | Construction tool | 
|  Primary fire: | Place hover-ball | 
|  Secondary fire: | N/A | 
|  Notes: | Creates balls that hover at a set height. This height can be controlled with the numpad | 
Brief
Hover-Balls are able to make props float at a set height. Numpad keys are chosen to control upward and downward motion, and the hover-ball is attached to the prop where the user fires. The visibility of hover-balls can be toggled under Visual Settings in the spawn menu.
Instructions
Primary fire places a hover-ball on the prop you are aiming at. The balls can be raised or lowered using the numpad keys they are bound to.
Variables
- Speed (Slider)
- How fast the hover-balls move up or down.
- Up (Key Selector)
- The key that makes the hover-balls ascend.
- Down (Key Selector)
- The key that makes the hover-balls descend.
- Air Resistance (Slider)
- The higher the value, the quicker the hover-balls will slow down once set in motion.
Useful hints
- Each hover-ball can lift a certain amount, so on heavy props you will need to use many, or toggle its gravity off using the physical properties tool.
- Each hover-ball has a height at which it _tries_ to stay. This means that hover-balls can be knocked around or weighed down and will then attempt to regain their set height. The further a hover-ball is from its height, the harder it will work to get there.
- When playing online, the temptation to attach hover-balls to an airboat and fly around should be resisted as this is widely viewed as the most basic and least respectable form of contraption-making. In fact, hover-balls are largely frowned upon when it comes to plane-like contraptions since they are so easy to use and yield unrealistic results.


 
			
			