Options Menu

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{{Game Menu|Game Menu}}
{{Game Menu|Game Menu}}
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[[Image:Options_Tab.jpg|thumb]]
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[[File:Optionsmenu.jpg|thumb|alt=In game options menu|The default in game sandbox options menu]]
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This page shows the options available when you click on the '''Options''' tab in the Game Menu.
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This page shows the default options available when you click on the '''Options''' tab in the Sandbox spawn menu. Other options may be available for certain addons and gamemodes.
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{| style=""
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|-
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;[[Player Settings]]
 
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: You can set your model, website, and various other things.
 
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;[[Performance Settings]]
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==Player==
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: Allows you to adjust extra graphical settings,
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Player settings are options you can change and information you can put in to personalize your experience in Garry's Mod.
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[[File:Performance_MenuCroped.png]]
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: '''Max Decals''' is the total allowed amount displayed on the screen at one time. Eg, blood, paint and bullet holes.
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: '''Model LOD''' stands for "Level Of Detail" if this is set to -1 all models will be at their max detail level at any distance. If set to 5 the exact opposite happens.
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===Model===
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: '''Shadows''' toggles whether shadows are cast by objects.
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This menu shows the list of models you can choose to become while playing Garry's Mod. (Note: for models to display properly, both the client and server must have the appropriate models. Any discrepancies between the client and server will show the player model as a pink and black checkerboard texture.)
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===Settings===
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Note: These settings are visible to other players. Don't put something here you don't want others you play Garry's Mod with to know!
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*'''Location'''
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Your area of residence. Most people put a city name here.
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*'''Website'''
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A URL that links to you in some way- like a Facebook profile page.
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*'''Email Address'''
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Your email address.
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*'''AIM'''
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Your profile name on AOL Instant Messenger.
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*'''MSN Messenger'''
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Your profile name on MSN Messenger.
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*'''Google Talk'''
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Your account name for Google Talk.
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*'''XFire'''
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Your Profile name for XFire.
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*'''Screenshot Quality'''
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A number from 0-100 (inclusive) indicating the quality at which screenshots (jpegs) will be taken. 0=worst quality. 100=best quality.
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*'''Show Hints'''
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A checkbox indicating whether you will be shown "new player" hints.
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==Performance==
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:Allows you to adjust graphical settings related to props and models.
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[[File:Performance_MenuCroped.png|alt=The default in game performance options|The performance tab.]]
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===Tweaks===
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*'''Max Decals'''  
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The total allowed number of graphic overlays (like blood splatters, paints, and bullet holes) on screen at once. Default setting is 2048.
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{|
{|
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| [[File:cartwheelgood.jpg|200px|thumb|upright|Model LOD of -1]]
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| [[File:cartwheelgood.jpg|alt=High LOD quality cartwheel|200px|thumb|upright|Model with a LOD of -1]]
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| [[File:cartwheelbad.jpg|200px|thumb|upright|Model LOD of 5]]
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| [[File:cartwheelbad.jpg|alt=Low LOD quality cartwheel|200px|thumb|upright|Model with a LOD of 5]]
|}
|}
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*'''Model LOD'''
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"LOD" stands for "Level Of Detail"- A number ranging from -1 to 5. -1 indicates highest graphical quality (props are drawn with maximum detail no matter the distance). 5 indicates the lowest quality (props are drawn with minimum detail no matter the distance).
{|
{|
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| [[File:shadowsoff.jpg|200px|thumb|upright|Shadows disabled]]
| [[File:shadowsoff.jpg|200px|thumb|upright|Shadows disabled]]
|}
|}
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;[[Visual Settings]]
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*'''Shadows'''
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: Sets many different visual settings to do with tools.
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Toggles whether shadows are cast by objects.
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==Visuals==
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Controls advanced video quality settings.
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===Fog===
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|}
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*'''Presets'''
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Choose from preconfigured fog settings. Options are "Heaven", "Radioactive Man", and "Default".
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*'''Fog Override'''
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Override a map's fog settings. Use this option to create fog where none exists, or remove/alter fog where it does exist.
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*'''Fog Start''' (requires "Fog Override" to be checked)
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The distance from the player (in hammer units) where the fog begins. Valid values range from 0 to 10000.
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*'''Fog End''' (requires "Fog Override" to be checked)
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The distance from the player (in hammer units) where the fog ends. Valid values range from 0 to 10000. Note that the shorter the distance between "Fog Start" and "Fog End", the "thicker" the fog appears to be.
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*'''Fog Color Select''' (requires "Fog Override" to be checked)
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The color-picker box and 3 number input fields represent the color the fog will be. Color is in "r,g,b" (red green blue) format- the first number input corresponds to the color's "red" value, the second to the "green" value, and the third to the "blue" value.
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 +
 
 +
===Hiding===
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These options are checkboxes to enable or disable the drawing of certain effects and props. Unchecking these options may increase performance on low-end systems that cannot handle drawing many of the listed effects.
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 +
*'''Draw Thruster Effects'''
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Checkbox to indicate whether you will draw the particle effects from thrusters.
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*'''Draw Hoverballs'''
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Checkbox to indicate whether you will draw hoverball tool entities.
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*'''Draw Cameras'''
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Checkbox to indicate whether you will draw Camera tool entities.
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*'''Draw Physgun beams'''
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Checkbox to indicate whether you will draw player physgun beams.

Latest revision as of 11:40, 21 July 2010

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In game options menu
The default in game sandbox options menu

This page shows the default options available when you click on the Options tab in the Sandbox spawn menu. Other options may be available for certain addons and gamemodes.


Contents

Player

Player settings are options you can change and information you can put in to personalize your experience in Garry's Mod.


Model

This menu shows the list of models you can choose to become while playing Garry's Mod. (Note: for models to display properly, both the client and server must have the appropriate models. Any discrepancies between the client and server will show the player model as a pink and black checkerboard texture.)


Settings

Note: These settings are visible to other players. Don't put something here you don't want others you play Garry's Mod with to know!

Your area of residence. Most people put a city name here.

A URL that links to you in some way- like a Facebook profile page.

Your email address.

Your profile name on AOL Instant Messenger.

Your profile name on MSN Messenger.

Your account name for Google Talk.

Your Profile name for XFire.

A number from 0-100 (inclusive) indicating the quality at which screenshots (jpegs) will be taken. 0=worst quality. 100=best quality.

A checkbox indicating whether you will be shown "new player" hints.

Performance

Allows you to adjust graphical settings related to props and models.

The default in game performance options

Tweaks

The total allowed number of graphic overlays (like blood splatters, paints, and bullet holes) on screen at once. Default setting is 2048.

High LOD quality cartwheel
Model with a LOD of -1
Low LOD quality cartwheel
Model with a LOD of 5

"LOD" stands for "Level Of Detail"- A number ranging from -1 to 5. -1 indicates highest graphical quality (props are drawn with maximum detail no matter the distance). 5 indicates the lowest quality (props are drawn with minimum detail no matter the distance).

Shadows enabled
Shadows disabled

Toggles whether shadows are cast by objects.

Visuals

Controls advanced video quality settings.

Fog

Choose from preconfigured fog settings. Options are "Heaven", "Radioactive Man", and "Default".

Override a map's fog settings. Use this option to create fog where none exists, or remove/alter fog where it does exist.

The distance from the player (in hammer units) where the fog begins. Valid values range from 0 to 10000.

The distance from the player (in hammer units) where the fog ends. Valid values range from 0 to 10000. Note that the shorter the distance between "Fog Start" and "Fog End", the "thicker" the fog appears to be.

The color-picker box and 3 number input fields represent the color the fog will be. Color is in "r,g,b" (red green blue) format- the first number input corresponds to the color's "red" value, the second to the "green" value, and the third to the "blue" value.


Hiding

These options are checkboxes to enable or disable the drawing of certain effects and props. Unchecking these options may increase performance on low-end systems that cannot handle drawing many of the listed effects.

Checkbox to indicate whether you will draw the particle effects from thrusters.

Checkbox to indicate whether you will draw hoverball tool entities.

Checkbox to indicate whether you will draw Camera tool entities.

Checkbox to indicate whether you will draw player physgun beams.

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