math.EaseInOut

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Function
Syntax math.EaseInOut( Float progress, Float easeIn, Float easeOut )
Where is this used?
Description:
Calculates the progress of a value from 0.0 to 1.0, taking into account easing. Easing in allows an object to start moving slowly, and easing out allows it to come slowly to a stop. All parameters should be between 0.0 and 1.0.
Returns: Float
Part of Library: Math
Realm: NewerShared.png
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