Entity.SetMoveCollide

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Function
Syntax Entity:SetMoveCollide( Integer movecollide )
Description:
Sets the Move Collide of the entity. The move collide is the way a physics object reacts to hitting an object - will it bounce, slide? Movecollide is an integer that corresponds to a Move Collide enumeration.
Returns: nil
In Object: Entity
Realm: NewerServer.png
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Examples

DescriptionCreates a pistol prop that bounces off surfaces.
Used onNewerServer.png
Code
 
ent = ents.Create( "prop_physics" )
  ent:SetModel( "models/Weapons/w_pistol.mdl" )
  ent:SetPos( self.Owner:GetShootPos() )
  ent:SetAngles( self.Owner:GetAngles() )
  ent:SetOwner( self.Owner )
  ent:Spawn( )
  ent:SetMoveCollide(MOVECOLLIDE_FLY_BOUNCE)
 
OutputN/A


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