Entity.SetSequence
From GMod Wiki
| Function | |
| Syntax | Entity:SetSequence( Integer sequence ) | 
| Description: | |
| Sets the entity's model sequence. If the specified sequence is already active, the animation will not be restarted. | |
| Returns: | nil | 
| In Object: | Entity | 
| Realm: |  | 
| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Entity.SetSequence]Entity.SetSequence [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] | 
	
Example
| Description | Set the entity to play the "idle" sequence. | 
|---|---|
| Used on |  | 
| Code | local sequence = self:LookupSequence("idle") self:SetSequence(sequence) | 
| Output | N/A | 
Additional Notes
-  You must add this line to a SENT to make it compatible with this functionENT.AutomaticFrameAdvance = true 
-  Make sure you run the Think function every frame. Otherwise, animations will look choppy: function ENT:Think() self:NextThink(CurTime()); return true; end 
 
			
			