SWEP.CanPrimaryAttack

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Event Hook
Hook NameCanPrimaryAttack
SyntaxSWEP:CanPrimaryAttack( )
DescriptionChecks whether the clip is empty(or the owner's ammo if it is a clip-less weapon) and ticks if not.
ReturnsBoolean
Lua StateNewerShared.png
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Definition of the function

Because it is a convenience function, it is defined by the game. (Source Code)

function SWEP:CanPrimaryAttack()
 
	if ( self:Clip1() <= 0 ) then
 
		self:EmitSound( "Weapon_Pistol.Empty" )
		self:SetNextPrimaryFire( CurTime() + 0.2 )
		self:Reload()
		return false
 
	end
 
	return true
 
end

Examples

DescriptionN/A
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Code
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OutputN/A


Additional Notes

See Also

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