Half-Life 2 Sound List

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Useful Information


This list was compiled as a helpful reference for use with functions that have to do with sound emitting as well as the Wiremod sound emitter and related components. It contains every sound used by Half-Life 2. If you want to hear previews of the sounds, download GCFScape and browse to the file, 'source sounds.GCF'.

There are still a lot of mistakes, so please fix them as you find them.

For a list of Team Fortress 2 sounds, see Team Fortress 2 Sound List.

Contents

Ambient

ambient/_period.wav
ambient/alarms/alarm1.wav
ambient/alarms/alarm_citizen_loop1.wav
ambient/alarms/apc_alarm_loop1.wav
ambient/alarms/apc_alarm_pass1.wav
ambient/alarms/citadel_alert_loop2.wav
ambient/alarms/city_firebell_loop1.wav
ambient/alarms/city_siren_loop2.wav
ambient/alarms/combine_bank_alarm_loop1.wav
ambient/alarms/combine_bank_alarm_loop4.wav
ambient/alarms/klaxon1.wav
ambient/alarms/manhack_alert_pass1.wav
ambient/alarms/razortrain_horn1.wav
ambient/alarms/scanner_alert_pass1.wav
ambient/alarms/siren.wav
ambient/alarms/train_crossing_bell_loop1.wav
ambient/alarms/train_horn2.wav
ambient/alarms/train_horn_distant1.wav
ambient/alarms/warningbell1.wav
ambient/atmosphere/ambience5.wav
ambient/atmosphere/ambience6.wav
ambient/atmosphere/ambience_base.wav
ambient/atmosphere/captain_room.wav
ambient/atmosphere/cargo_hold1.wav
ambient/atmosphere/cargo_hold2.wav
ambient/atmosphere/cave_hit1.wav
ambient/atmosphere/cave_hit2.wav
ambient/atmosphere/cave_hit3.wav
ambient/atmosphere/cave_hit4.wav
ambient/atmosphere/cave_hit5.wav
ambient/atmosphere/cave_hit6.wav
ambient/atmosphere/cave_outdoor1.wav
ambient/atmosphere/city_beacon_loop1.wav
ambient/atmosphere/city_rumble_loop1.wav
ambient/atmosphere/city_skybeam1.wav
ambient/atmosphere/city_skypass1.wav
ambient/atmosphere/city_tone.wav
ambient/atmosphere/city_truckpass1.wav
ambient/atmosphere/corridor.wav
ambient/atmosphere/corridor2.wav
ambient/atmosphere/Drone1LP.wav
ambient/atmosphere/Drone2LP.wav
ambient/atmosphere/Drone4LP.wav
ambient/atmosphere/elev_shaft1.wav
ambient/atmosphere/engine_room.wav
ambient/atmosphere/hole_amb3.wav
ambient/atmosphere/hole_hit1.wav
ambient/atmosphere/hole_hit2.wav
ambient/atmosphere/hole_hit3.wav
ambient/atmosphere/hole_hit4.wav
ambient/atmosphere/hole_hit5.wav
ambient/atmosphere/indoor1.wav
ambient/atmosphere/indoor2.wav
ambient/atmosphere/laundry_amb.wav
ambient/atmosphere/metallic1.wav
ambient/atmosphere/metallic2.wav
ambient/atmosphere/noise2.wav
ambient/atmosphere/outdoor2.wav
ambient/atmosphere/pipe1.wav
ambient/atmosphere/plaza_amb.wav
ambient/atmosphere/quiet_cellblock_amb.wav
ambient/atmosphere/sewer_air1.wav
ambient/atmosphere/station_ambience_loop2.wav
ambient/atmosphere/station_ambience_loop4.wav
ambient/atmosphere/station_ambience_stereo_loop1.wav
ambient/atmosphere/terrain_rumble1.wav
ambient/atmosphere/thunder1.wav
ambient/atmosphere/thunder2.wav
ambient/atmosphere/thunder3.wav
ambient/atmosphere/thunder4.wav
ambient/atmosphere/tone_alley.wav
ambient/atmosphere/tone_quiet.wav
ambient/atmosphere/town_ambience.wav
ambient/atmosphere/trainstation_ambient_loop1.wav
ambient/atmosphere/tunnel1.wav
ambient/atmosphere/undercity_loop1.wav
ambient/atmosphere/underground.wav
ambient/atmosphere/underground_hall_loop1.wav
ambient/creatures/flies1.wav
ambient/creatures/flies2.wav
ambient/creatures/flies3.wav
ambient/creatures/flies4.wav
ambient/creatures/flies5.wav
ambient/creatures/leech_bites_loop1.wav
ambient/creatures/leech_water_churn_loop2.wav
ambient/creatures/pigeon_idle1.wav
ambient/creatures/pigeon_idle2.wav
ambient/creatures/pigeon_idle3.wav
ambient/creatures/pigeon_idle4.wav
ambient/creatures/rats1.wav
ambient/creatures/rats2.wav
ambient/creatures/rats3.wav
ambient/creatures/rats4.wav
ambient/creatures/seagull_idle1.wav
ambient/creatures/seagull_idle2.wav
ambient/creatures/seagull_idle3.wav
ambient/creatures/seagull_pain1.wav
ambient/creatures/seagull_pain2.wav
ambient/creatures/seagull_pain3.wav
ambient/creatures/teddy.wav
ambient/creatures/town_child_scream1.wav
ambient/creatures/town_moan1.wav
ambient/creatures/town_muffled_cry1.wav
ambient/creatures/town_scared_breathing1.wav
ambient/creatures/town_scared_breathing2.wav
ambient/creatures/town_scared_sob1.wav
ambient/creatures/town_scared_sob2.wav
ambient/creatures/town_zombie_call1.wav
ambient/energy/electric_loop.wav
ambient/energy/force_field_loop1.wav
ambient/energy/spark1.wav
ambient/energy/spark2.wav
ambient/energy/spark3.wav
ambient/energy/spark4.wav
ambient/energy/spark5.wav
ambient/energy/spark6.wav
ambient/energy/weld1.wav
ambient/energy/weld2.wav
ambient/energy/whiteflash.wav
ambient/energy/zap1.wav
ambient/energy/zap2.wav
ambient/energy/zap3.wav
ambient/energy/zap5.wav
ambient/energy/zap6.wav
ambient/energy/zap7.wav
ambient/energy/zap8.wav
ambient/energy/zap9.wav
ambient/explosions/battle_loop1.wav
ambient/explosions/battle_loop2.wav
ambient/explosions/citadel_end_explosion1.wav
ambient/explosions/citadel_end_explosion2.wav
ambient/explosions/exp1.wav
ambient/explosions/exp2.wav
ambient/explosions/exp3.wav
ambient/explosions/exp4.wav
ambient/explosions/explode_1.wav
ambient/explosions/explode_2.wav
ambient/explosions/explode_3.wav
ambient/explosions/explode_4.wav
ambient/explosions/explode_5.wav
ambient/explosions/explode_6.wav
ambient/explosions/explode_7.wav
ambient/explosions/explode_8.wav
ambient/explosions/explode_9.wav
ambient/fire/firebig.wav
ambient/fire/fire_big_loop1.wav
ambient/fire/fire_med_loop1.wav
ambient/fire/fire_small1.wav
ambient/fire/fire_small_loop1.wav
ambient/fire/fire_small_loop2.wav
ambient/fire/gascan_ignite1.wav
ambient/fire/ignite.wav
ambient/fire/mtov_flame2.wav
ambient/gas/cannister_loop.wav
ambient/gas/steam2.wav
ambient/gas/steam_loop1.wav
ambient/levels/streetwar
ambient/levels/canals/critter1.wav
ambient/levels/canals/critter2.wav
ambient/levels/canals/critter3.wav
ambient/levels/canals/critter4.wav
ambient/levels/canals/critter5.wav
ambient/levels/canals/critter6.wav
ambient/levels/canals/critter7.wav
ambient/levels/canals/critter8.wav
ambient/levels/canals/dam_water_loop2.wav
ambient/levels/canals/drip1.wav
ambient/levels/canals/drip2.wav
ambient/levels/canals/drip3.wav
ambient/levels/canals/drip4.wav
ambient/levels/canals/generator_ambience_loop1.wav
ambient/levels/canals/headcrab_canister_ambient1.wav
ambient/levels/canals/headcrab_canister_ambient2.wav
ambient/levels/canals/headcrab_canister_ambient3.wav
ambient/levels/canals/headcrab_canister_ambient4.wav
ambient/levels/canals/headcrab_canister_ambient5.wav
ambient/levels/canals/headcrab_canister_ambient6.wav
ambient/levels/canals/headcrab_canister_open1.wav
ambient/levels/canals/manhack_machine_loop1.wav
ambient/levels/canals/shore1.wav
ambient/levels/canals/shore2.wav
ambient/levels/canals/shore3.wav
ambient/levels/canals/shore4.wav
ambient/levels/canals/swamp_bird1.wav
ambient/levels/canals/swamp_bird2.wav
ambient/levels/canals/swamp_bird3.wav
ambient/levels/canals/swamp_bird4.wav
ambient/levels/canals/swamp_bird5.wav
ambient/levels/canals/swamp_bird6.wav
ambient/levels/canals/swamp_frogs_loop2.wav
ambient/levels/canals/swamp_stereo_frogs_loop1.wav
ambient/levels/canals/toxic_slime_gurgle2.wav
ambient/levels/canals/toxic_slime_gurgle3.wav
ambient/levels/canals/toxic_slime_gurgle4.wav
ambient/levels/canals/toxic_slime_gurgle5.wav
ambient/levels/canals/toxic_slime_gurgle6.wav
ambient/levels/canals/toxic_slime_gurgle7.wav
ambient/levels/canals/toxic_slime_gurgle8.wav
ambient/levels/canals/toxic_slime_loop1.wav
ambient/levels/canals/toxic_slime_sizzle1.wav
ambient/levels/canals/toxic_slime_sizzle2.wav
ambient/levels/canals/toxic_slime_sizzle3.wav
ambient/levels/canals/toxic_slime_sizzle4.wav
ambient/levels/canals/tunnel_wind_loop1.wav
ambient/levels/canals/waterleak_loop1.wav
ambient/levels/canals/water_rivulet_loop2.wav
ambient/levels/canals/windchime2.wav
ambient/levels/canals/windchime4.wav
ambient/levels/canals/windchime5.wav
ambient/levels/canals/windchine1.wav
ambient/levels/canals/windmill_wind_loop1.wav
ambient/levels/citadel/citadel_ambient_scream_loop1.wav
ambient/levels/citadel/citadel_ambient_voices1.wav
ambient/levels/citadel/citadel_drone_loop1.wav
ambient/levels/citadel/citadel_drone_loop2.wav
ambient/levels/citadel/citadel_drone_loop3.wav
ambient/levels/citadel/citadel_drone_loop4.wav
ambient/levels/citadel/citadel_drone_loop5.wav
ambient/levels/citadel/citadel_drone_loop6.wav
ambient/levels/citadel/citadel_flyer1.wav
ambient/levels/citadel/citadel_hit1_adpcm.wav
ambient/levels/citadel/citadel_hub_ambience1.mp3
ambient/levels/citadel/Drone1LP.wav
ambient/levels/citadel/extract_loop1.wav
ambient/levels/citadel/field_loop1.wav
ambient/levels/citadel/field_loop2.wav
ambient/levels/citadel/field_loop3.wav
ambient/levels/citadel/many_pods_loop1_adpcm.wav
ambient/levels/citadel/pod_close1.wav
ambient/levels/citadel/pod_open1.wav
ambient/levels/citadel/portal_beam_loop1.wav
ambient/levels/citadel/portal_beam_shoot1.wav
ambient/levels/citadel/portal_beam_shoot2.wav
ambient/levels/citadel/portal_beam_shoot3.wav
ambient/levels/citadel/portal_beam_shoot4.wav
ambient/levels/citadel/portal_beam_shoot5.wav
ambient/levels/citadel/portal_beam_shoot6.wav
ambient/levels/citadel/portal_open1_adpcm.wav
ambient/levels/citadel/strange_talk1.wav
ambient/levels/citadel/strange_talk10.wav
ambient/levels/citadel/strange_talk11.wav
ambient/levels/citadel/strange_talk3.wav
ambient/levels/citadel/strange_talk4.wav
ambient/levels/citadel/strange_talk5.wav
ambient/levels/citadel/strange_talk6.wav
ambient/levels/citadel/strange_talk7.wav
ambient/levels/citadel/strange_talk8.wav
ambient/levels/citadel/strange_talk9.wav
ambient/levels/citadel/teleport_windup_loop1.wav
ambient/levels/citadel/weaponstrip1_adpcm.wav
ambient/levels/citadel/weapon_disintegrate1.wav
ambient/levels/citadel/weapon_disintegrate2.wav
ambient/levels/citadel/weapon_disintegrate3.wav
ambient/levels/citadel/weapon_disintegrate4.wav
ambient/levels/citadel/zapper_ambient_loop1.wav
ambient/levels/citadel/zapper_loop1.wav
ambient/levels/citadel/zapper_loop2.wav
ambient/levels/citadel/zapper_warmup1.wav
ambient/levels/citadel/zapper_warmup4.wav
ambient/levels/coast/antlion_hill_ambient1.wav
ambient/levels/coast/antlion_hill_ambient2.wav
ambient/levels/coast/antlion_hill_ambient4.wav
ambient/levels/coast/coastbird1.wav
ambient/levels/coast/coastbird2.wav
ambient/levels/coast/coastbird3.wav
ambient/levels/coast/coastbird4.wav
ambient/levels/coast/coastbird5.wav
ambient/levels/coast/coastbird6.wav
ambient/levels/coast/coastbird7.wav
ambient/levels/coast/seagulls_ambient1.wav
ambient/levels/coast/seagulls_ambient2.wav
ambient/levels/coast/seagulls_ambient3.wav
ambient/levels/coast/seagulls_ambient4.wav
ambient/levels/coast/seagulls_ambient5.wav
ambient/levels/labs/coinslot1.wav
ambient/levels/labs/electric_explosion1.wav
ambient/levels/labs/electric_explosion2.wav
ambient/levels/labs/electric_explosion3.wav
ambient/levels/labs/electric_explosion4.wav
ambient/levels/labs/electric_explosion5.wav
ambient/levels/labs/equipment_beep_loop1.wav
ambient/levels/labs/equipment_printer_loop1.wav
ambient/levels/labs/machine_moving_loop3.wav
ambient/levels/labs/machine_moving_loop4.wav
ambient/levels/labs/machine_ring_resonance_loop1.wav
ambient/levels/labs/machine_stop1.wav
ambient/levels/labs/teleport_active_loop1.wav
ambient/levels/labs/teleport_alarm_loop1.wav
ambient/levels/labs/teleport_malfunctioning.wav
ambient/levels/labs/teleport_mechanism_windup1.wav
ambient/levels/labs/teleport_mechanism_windup2.wav
ambient/levels/labs/teleport_mechanism_windup3.wav
ambient/levels/labs/teleport_mechanism_windup4.wav
ambient/levels/labs/teleport_mechanism_windup5.wav
ambient/levels/labs/teleport_postblast_thunder1.wav
ambient/levels/labs/teleport_postblast_winddown1.wav
ambient/levels/labs/teleport_preblast_suckin1.wav
ambient/levels/labs/teleport_rings_loop2.wav
ambient/levels/labs/teleport_weird_voices1.wav
ambient/levels/labs/teleport_weird_voices2.wav
ambient/levels/labs/teleport_winddown1.wav
ambient/levels/prison/inside_battle1.wav
ambient/levels/prison/inside_battle2.wav
ambient/levels/prison/inside_battle3.wav
ambient/levels/prison/inside_battle4.wav
ambient/levels/prison/inside_battle5.wav
ambient/levels/prison/inside_battle6.wav
ambient/levels/prison/inside_battle7.wav
ambient/levels/prison/inside_battle8.wav
ambient/levels/prison/inside_battle9.wav
ambient/levels/prison/inside_battle_antlion1.wav
ambient/levels/prison/inside_battle_antlion2.wav
ambient/levels/prison/inside_battle_antlion3.wav
ambient/levels/prison/inside_battle_antlion4.wav
ambient/levels/prison/inside_battle_antlion5.wav
ambient/levels/prison/inside_battle_antlion6.wav
ambient/levels/prison/inside_battle_antlion7.wav
ambient/levels/prison/inside_battle_antlion8.wav
ambient/levels/prison/inside_battle_soldier1.wav
ambient/levels/prison/inside_battle_soldier2.wav
ambient/levels/prison/inside_battle_soldier3.wav
ambient/levels/prison/inside_battle_zombie1.wav
ambient/levels/prison/inside_battle_zombie2.wav
ambient/levels/prison/inside_battle_zombie3.wav
ambient/levels/prison/radio_random1.wav
ambient/levels/prison/radio_random10.wav
ambient/levels/prison/radio_random11.wav
ambient/levels/prison/radio_random12.wav
ambient/levels/prison/radio_random13.wav
ambient/levels/prison/radio_random14.wav
ambient/levels/prison/radio_random15.wav
ambient/levels/prison/radio_random2.wav
ambient/levels/prison/radio_random3.wav
ambient/levels/prison/radio_random4.wav
ambient/levels/prison/radio_random5.wav
ambient/levels/prison/radio_random6.wav
ambient/levels/prison/radio_random7.wav
ambient/levels/prison/radio_random8.wav
ambient/levels/prison/radio_random9.wav
ambient/levels/streetwar/apc_distant1.wav
ambient/levels/streetwar/apc_distant2.wav
ambient/levels/streetwar/apc_distant3.wav
ambient/levels/streetwar/building_rubble1.wav
ambient/levels/streetwar/building_rubble2.wav
ambient/levels/streetwar/building_rubble3.wav
ambient/levels/streetwar/building_rubble4.wav
ambient/levels/streetwar/building_rubble5.wav
ambient/levels/streetwar/city_battle1.wav
ambient/levels/streetwar/city_battle10.wav
ambient/levels/streetwar/city_battle11.wav
ambient/levels/streetwar/city_battle12.wav
ambient/levels/streetwar/city_battle13.wav
ambient/levels/streetwar/city_battle14.wav
ambient/levels/streetwar/city_battle15.wav
ambient/levels/streetwar/city_battle16.wav
ambient/levels/streetwar/city_battle17.wav
ambient/levels/streetwar/city_battle18.wav
ambient/levels/streetwar/city_battle19.wav
ambient/levels/streetwar/city_battle2.wav
ambient/levels/streetwar/city_battle3.wav
ambient/levels/streetwar/city_battle4.wav
ambient/levels/streetwar/city_battle5.wav
ambient/levels/streetwar/city_battle6.wav
ambient/levels/streetwar/city_battle7.wav
ambient/levels/streetwar/city_battle8.wav
ambient/levels/streetwar/city_battle9.wav
ambient/levels/streetwar/city_chant1.wav
ambient/levels/streetwar/city_riot1.wav
ambient/levels/streetwar/city_riot2.wav
ambient/levels/streetwar/city_scream3.wav
ambient/levels/streetwar/gunship_distant1.wav
ambient/levels/streetwar/gunship_distant2.wav
ambient/levels/streetwar/heli_distant1.wav
ambient/levels/streetwar/marching_distant1.wav
ambient/levels/streetwar/marching_distant2.wav
ambient/levels/streetwar/strider_distant1.wav
ambient/levels/streetwar/strider_distant2.wav
ambient/levels/streetwar/strider_distant3.wav
ambient/levels/streetwar/strider_distant_walk1.wav
ambient/machines/aircraft_distant_flyby1.wav
ambient/machines/aircraft_distant_flyby3.wav
ambient/machines/catapult_throw.wav
ambient/machines/city_ventpump_loop1.wav
ambient/machines/combine_shield_loop3.wav
ambient/machines/combine_shield_touch_loop1.wav
ambient/machines/combine_terminal_idle1.wav
ambient/machines/combine_terminal_idle2.wav
ambient/machines/combine_terminal_idle3.wav
ambient/machines/combine_terminal_idle4.wav
ambient/machines/combine_terminal_loop1.wav
ambient/machines/courtyard_mach_loop.wav
ambient/machines/diesel_engine_idle1.wav
ambient/machines/electric_machine.wav
ambient/machines/engine1.wav
ambient/machines/engine4.wav
ambient/machines/floodgate_move_short1.wav
ambient/machines/floodgate_stop1.wav
ambient/machines/heli_pass1.wav
ambient/machines/heli_pass2.wav
ambient/machines/heli_pass_distant1.wav
ambient/machines/heli_pass_quick1.wav
ambient/machines/heli_pass_quick2.wav
ambient/machines/keyboard1_clicks.wav
ambient/machines/keyboard2_clicks.wav
ambient/machines/keyboard3_clicks.wav
ambient/machines/keyboard4_clicks.wav
ambient/machines/keyboard5_clicks.wav
ambient/machines/keyboard6_clicks.wav
ambient/machines/keyboard7_clicks_enter.wav
ambient/machines/keyboard_fast1_1second.wav
ambient/machines/keyboard_fast2_1second.wav
ambient/machines/keyboard_fast3_1second.wav
ambient/machines/keyboard_slow_1second.wav
ambient/machines/lab_loop1.wav
ambient/machines/laundry_machine1_amb.wav
ambient/machines/machine1_hit1.wav
ambient/machines/machine1_hit2.wav
ambient/machines/machine3.wav
ambient/machines/machine6.wav
ambient/machines/machine_whine1.wav
ambient/machines/razor_train_wheels_loop1.wav
ambient/machines/razor_train_wheels_loop2.wav
ambient/machines/slicer1.wav
ambient/machines/slicer2.wav
ambient/machines/slicer3.wav
ambient/machines/slicer4.wav
ambient/machines/spindown.wav
ambient/machines/spinup.wav
ambient/machines/spin_loop.wav
ambient/machines/sputter1.wav
ambient/machines/station_train_squeel.wav
ambient/machines/teleport1.wav
ambient/machines/teleport3.wav
ambient/machines/teleport4.wav
ambient/machines/thumper_amb.wav
ambient/machines/thumper_dust.wav
ambient/machines/thumper_hit.wav
ambient/machines/thumper_shutdown1.wav
ambient/machines/thumper_startup1.wav
ambient/machines/thumper_top.wav
ambient/machines/train_freight_loop1.wav
ambient/machines/train_freight_loop2.wav
ambient/machines/train_freight_loop3.wav
ambient/machines/train_idle.wav
ambient/machines/train_rumble.wav
ambient/machines/train_wheels_loop1.wav
ambient/machines/train_wheels_overhead_loop1.wav
ambient/machines/transformer_loop.wav
ambient/machines/truck_pass_distant1.wav
ambient/machines/truck_pass_distant2.wav
ambient/machines/truck_pass_distant3.wav
ambient/machines/truck_pass_overhead1.wav
ambient/machines/usetoilet_flush1.wav
ambient/machines/wall_ambient1.wav
ambient/machines/wall_ambient_loop1.wav
ambient/machines/wall_crash1.wav
ambient/machines/wall_loop1.wav
ambient/machines/wall_move1.wav
ambient/machines/wall_move2.wav
ambient/machines/wall_move3.wav
ambient/machines/wall_move4.wav
ambient/machines/wall_move5.wav
ambient/materials/bump1.wav
ambient/materials/cartrap_explode_impact1.wav
ambient/materials/cartrap_explode_impact2.wav
ambient/materials/cartrap_rope1.wav
ambient/materials/cartrap_rope2.wav
ambient/materials/cartrap_rope3.wav
ambient/materials/clang1.wav
ambient/materials/creak5.wav
ambient/materials/creaking.wav
ambient/materials/cupdrop.wav
ambient/materials/dinnerplates1.wav
ambient/materials/dinnerplates2.wav
ambient/materials/dinnerplates3.wav
ambient/materials/dinnerplates4.wav
ambient/materials/dinnerplates5.wav
ambient/materials/door_hit1.wav
ambient/materials/flush1.wav
ambient/materials/flush2.wav
ambient/materials/footsteps_glass1.wav
ambient/materials/footsteps_glass2.wav
ambient/materials/footsteps_stairs1.wav
ambient/materials/footsteps_stairs2.wav
ambient/materials/footsteps_wood1.wav
ambient/materials/footsteps_wood2.wav
ambient/materials/icegrind1.wav
ambient/materials/metal4.wav
ambient/materials/metal5.wav
ambient/materials/metal9.wav
ambient/materials/metal_big_impact_scrape1.wav
ambient/materials/metal_groan.wav
ambient/materials/metal_rattle.wav
ambient/materials/metal_rattle1.wav
ambient/materials/metal_rattle2.wav
ambient/materials/metal_rattle3.wav
ambient/materials/metal_rattle4.wav
ambient/materials/metal_stress1.wav
ambient/materials/metal_stress2.wav
ambient/materials/metal_stress3.wav
ambient/materials/metal_stress4.wav
ambient/materials/metal_stress5.wav
ambient/materials/platedrop1.wav
ambient/materials/platedrop2.wav
ambient/materials/platedrop3.wav
ambient/materials/rock1.wav
ambient/materials/rock2.wav
ambient/materials/rock3.wav
ambient/materials/rock4.wav
ambient/materials/rock5.wav
ambient/materials/roust_crash1.wav
ambient/materials/roust_crash2.wav
ambient/materials/rustypipes1.wav
ambient/materials/rustypipes2.wav
ambient/materials/rustypipes3.wav
ambient/materials/shipgroan1.wav
ambient/materials/shipgroan2.wav
ambient/materials/shipgroan3.wav
ambient/materials/shipgroan4.wav
ambient/materials/shuffle1.wav
ambient/materials/shutter6.wav
ambient/materials/shutter7.wav
ambient/materials/shutter8.wav
ambient/materials/smallwire_pluck3.wav
ambient/materials/squeeker2.wav
ambient/materials/squeekyfloor1.wav
ambient/materials/squeekyfloor2.wav
ambient/materials/vent_scurry_medium.wav
ambient/materials/wood_creak1.wav
ambient/materials/wood_creak2.wav
ambient/materials/wood_creak3.wav
ambient/materials/wood_creak4.wav
ambient/materials/wood_creak5.wav
ambient/materials/wood_creak6.wav
ambient/voices/appartments_crowd_loop1.wav
ambient/voices/citizen_beaten1.wav
ambient/voices/citizen_beaten2.wav
ambient/voices/citizen_beaten3.wav
ambient/voices/citizen_beaten4.wav
ambient/voices/citizen_beaten5.wav
ambient/voices/citizen_punches1.wav
ambient/voices/citizen_punches2.wav
ambient/voices/citizen_punches3.wav
ambient/voices/citizen_punches4.wav
ambient/voices/cough1.wav
ambient/voices/cough2.wav
ambient/voices/cough3.wav
ambient/voices/cough4.wav
ambient/voices/crying_loop1.wav
ambient/voices/f_scream1.wav
ambient/voices/m_scream1.wav
ambient/voices/playground_memory.wav
ambient/voices/squeal1.wav
ambient/water/corridor_water.wav
ambient/water/distant_drip1.wav
ambient/water/distant_drip2.wav
ambient/water/distant_drip3.wav
ambient/water/distant_drip4.wav
ambient/water/distant_wave1.wav
ambient/water/distant_wave2.wav
ambient/water/distant_wave3.wav
ambient/water/drip1.wav
ambient/water/drip2.wav
ambient/water/drip3.wav
ambient/water/drip4.wav
ambient/water/drip_loop1.wav
ambient/water/lake_water.wav
ambient/water/leak_1.wav
ambient/water/rain_drip1.wav
ambient/water/rain_drip2.wav
ambient/water/rain_drip3.wav
ambient/water/rain_drip4.wav
ambient/water/underwater.wav
ambient/water/water_flow_loop1.wav
ambient/water/water_in_boat1.wav
ambient/water/water_pump_drainin1.wav
ambient/water/water_run1.wav
ambient/water/water_splash1.wav
ambient/water/water_splash2.wav
ambient/water/water_splash3.wav
ambient/water/water_spray1.wav
ambient/water/water_spray2.wav
ambient/water/water_spray3.wav
ambient/water/wave1.wav
ambient/water/wave2.wav
ambient/water/wave3.wav
ambient/water/wave4.wav
ambient/water/wave5.wav
ambient/water/wave6.wav
ambient/wind/wasteland_wind.wav
ambient/wind/wind1.wav
ambient/wind/windgust.wav
ambient/wind/windgust_strong.wav
ambient/wind/wind_hit1.wav
ambient/wind/wind_hit2.wav
ambient/wind/wind_hit3.wav
ambient/wind/wind_med1.wav
ambient/wind/wind_med2.wav
ambient/wind/wind_moan1.wav
ambient/wind/wind_moan2.wav
ambient/wind/wind_moan4.wav
ambient/wind/wind_rooftop1.wav
ambient/wind/wind_snippet1.wav
ambient/wind/wind_snippet2.wav
ambient/wind/wind_snippet3.wav
ambient/wind/wind_snippet4.wav
ambient/wind/wind_snippet5.wav
ambient/wind/wind_tunnel1.wav

Buttons

buttons/blip1.wav
buttons/button1.wav
buttons/button10.wav
buttons/button14.wav
buttons/button15.wav
buttons/button16.wav
buttons/button17.wav
buttons/button18.wav
buttons/button19.wav
buttons/button2.wav
buttons/button24.wav
buttons/button3.wav
buttons/button4.wav
buttons/button5.wav
buttons/button6.wav
buttons/button8.wav
buttons/button9.wav
buttons/combine_button1.wav
buttons/combine_button2.wav
buttons/combine_button3.wav
buttons/combine_button5.wav
buttons/combine_button7.wav
buttons/combine_button_locked.wav
buttons/lever1.wav
buttons/lever2.wav
buttons/lever3.wav
buttons/lever4.wav
buttons/lever5.wav
buttons/lever6.wav
buttons/lever7.wav
buttons/lever8.wav
buttons/lightswitch2.wav

Combined

combined/Citadel/citadel_br_guest_f_cc.wav
combined/Citadel/citadel_br_newleader_a_cc.wav
combined/Citadel/citadel_br_playgame_b_cc.wav
combined/eli_lab/eli_lab_al_gravgun_cc.wav
combined/eli_lab/eli_lab_al_soquickly01_cc.wav
combined/eli_lab/eli_lab_eli_portal01_cc.wav
combined/eli_lab/eli_lab_eli_surface_cc.wav
combined/eli_lab/eli_lab_mo_airlock06_cc.wav
combined/eli_lab/eli_lab_mo_airlock10_cc.wav
combined/eli_lab/eli_lab_mo_airlock12_cc.wav
combined/eli_lab/eli_lab_mo_extrahelp04_cc.wav
combined/eli_lab/eli_lab_mo_extrahelp05_cc.wav
combined/eli_lab/eli_lab_mo_hereseli01_cc.wav
combined/eli_lab/eli_lab_mo_postdoc01_cc.wav
combined/eli_lab/eli_lab_mo_relay01_cc.wav
combined/eli_lab/eli_lab_mo_relay02_cc.wav
combined/k_lab/k_lab_al_docsays01_cc.wav
combined/k_lab/k_lab_al_lostgordon_cc.wav
combined/k_lab/k_lab_al_moveon01_cc.wav
combined/k_lab/k_lab_ba_cantkeephim01_cc.wav
combined/k_lab/k_lab_ba_getitoff01_cc.wav
combined/k_lab/k_lab_ba_getoutofsight01_cc.wav
combined/k_lab/k_lab_ba_hesback01_cc.wav
combined/k_lab/k_lab_ba_itsworking01_cc.wav
combined/k_lab/k_lab_ba_myshift01_cc.wav
combined/k_lab/k_lab_ba_notimetofool01_cc.wav
combined/k_lab/k_lab_ba_sarcastic01_cc.wav
combined/k_lab/k_lab_ba_thingaway01_cc.wav
combined/k_lab/k_lab_br_significant_cc.wav
combined/k_lab/k_lab_kl_almostforgot_cc.wav
combined/k_lab/k_lab_kl_blast_cc.wav
combined/k_lab/k_lab_kl_charger01_cc.wav
combined/k_lab/k_lab_kl_debeaked_cc.wav
combined/k_lab/k_lab_kl_excellent_cc.wav
combined/k_lab/k_lab_kl_fewmoments01_cc.wav
combined/k_lab/k_lab_kl_fitglove01_cc.wav
combined/k_lab/k_lab_kl_getoutrun01_cc.wav
combined/k_lab/k_lab_kl_hedyno02_cc.wav
combined/k_lab/k_lab_kl_helloalyx01_cc.wav
combined/k_lab/k_lab_kl_initializing_cc.wav
combined/k_lab/k_lab_kl_masslessfieldflux_cc.wav
combined/k_lab/k_lab_kl_mygoodness02_cc.wav
combined/k_lab/k_lab_kl_nownow01_cc.wav
combined/k_lab/k_lab_kl_opportunetime01_cc.wav
combined/k_lab/k_lab_kl_packing01_cc.wav
combined/k_lab/k_lab_kl_projectyou_cc.wav
combined/k_lab/k_lab_kl_redletterday01_cc.wav
combined/k_lab/k_lab_kl_slipin01_cc.wav
combined/k_lab/k_lab_kl_suitfits01_cc.wav
combined/k_lab/k_lab_kl_wishiknew_cc.wav
combined/NovaProspekt/novaprospekt_al_horrible01_cc.wav
combined/NovaProspekt/novaprospekt_mo_alreadyrerouted01_cc.wav
combined/NovaProspekt/novaprospekt_mo_hadtoprove01_cc.wav
combined/trainyard/k_lab_al_buyyoudrink02_cc.wav
combined/trainyard/Trainyard_al_nicetomeet_cc.wav
combined/trainyard/Trainyard_al_suspicious_cc.wav
combined/trainyard/Trainyard_al_thisday01_cc.wav
combined/trainyard/Trainyard_ba_crowbar01_cc.wav
combined/trainyard/Trainyard_ba_getoutfast_cc.wav
combined/trainyard/Trainyard_ba_goodluck01_cc.wav
combined/trainyard/Trainyard_ba_tellme01_cc.wav
combined/trainyard/Trainyard_kl_morewarn01_cc.wav
combined/trainyard/Trainyard_kl_whatisit01_cc.wav

Common

common/bugreporter_failed.wav
common/bugreporter_succeeded.wav
common/NULL.wav
common/warning.wav
common/wpn_denyselect.wav
common/wpn_hudoff.wav
common/wpn_moveselect.wav
common/wpn_select.wav
doors/default_locked.wav

Doors

doors/default_move.wav
doors/default_stop.wav
doors/door1_move.wav
doors/door1_stop.wav
doors/doormove1.wav
doors/doormove2.wav
doors/doormove3.wav
doors/doormove7.wav
doors/doorstop1.wav
doors/door_chainlink_close1.wav
doors/door_chainlink_close2.wav
doors/door_chainlink_move1.wav
doors/door_latch1.wav
doors/door_latch3.wav
doors/door_locked2.wav
doors/door_metal_gate_move1.wav
doors/door_metal_large_chamber_close1.wav
doors/door_metal_large_close2.wav
doors/door_metal_large_open1.wav
doors/door_metal_medium_close1.wav
doors/door_metal_medium_open1.wav
doors/door_metal_rusty_move1.wav
doors/door_metal_thin_close2.wav
doors/door_metal_thin_move1.wav
doors/door_metal_thin_open1.wav
doors/door_screen_move1.wav
doors/door_squeek1.wav
doors/door_wood_close1.wav
doors/drawbridge_move1.wav
doors/drawbridge_stop1.wav
doors/garage_move1.wav
doors/garage_stop1.wav
doors/gate_move1.wav
doors/handle_pushbar_locked1.wav
doors/handle_pushbar_open1.wav
doors/heavy_metal_move1.wav
doors/heavy_metal_stop1.wav
doors/latchlocked2.wav
doors/latchunlocked1.wav
doors/metal_move1.wav
doors/metal_stop1.wav
doors/vent_open1.wav
doors/vent_open2.wav
doors/vent_open3.wav
doors/wood_move1.wav
doors/wood_stop1.wav

Friends

Friends/friend_join.wav
Friends/friend_online.wav
Friends/message.wav

Half-Life 1

HL1/ambience/alien_blipper.wav
HL1/ambience/alien_cycletone.wav
HL1/ambience/alien_minddrill.wav
HL1/ambience/alien_powernode.wav
HL1/ambience/computalk2.wav
HL1/ambience/deadsignal2.wav
HL1/ambience/des_wind2.wav
HL1/ambience/labdrone2.wav
HL1/ambience/particle_suck1.wav
HL1/ambience/particle_suck2.wav
HL1/ambience/port_suckin1.wav
HL1/ambience/port_suckout1.wav
HL1/ambience/signalgear1.wav
HL1/ambience/steamburst1.wav
HL1/ambience/techamb2.wav
HL1/fvox/acquired.wav
HL1/fvox/activated.wav
HL1/fvox/ammo_depleted.wav
HL1/fvox/antidote_shot.wav
HL1/fvox/antitoxin_shot.wav
HL1/fvox/armor_gone.wav
HL1/fvox/automedic_on.wav
HL1/fvox/beep.wav
HL1/fvox/bell.wav
HL1/fvox/biohazard_detected.wav
HL1/fvox/bio_reading.wav
HL1/fvox/bleeding_stopped.wav
HL1/fvox/blip.wav
HL1/fvox/blood_loss.wav
HL1/fvox/blood_plasma.wav
HL1/fvox/blood_toxins.wav
HL1/fvox/boop.wav
HL1/fvox/buzz.wav
HL1/fvox/chemical_detected.wav
HL1/fvox/deactivated.wav
HL1/fvox/eighty.wav
HL1/fvox/evacuate_area.wav
HL1/fvox/fifteen.wav
HL1/fvox/fifty.wav
HL1/fvox/five.wav
HL1/fvox/flatline.wav
HL1/fvox/fourty.wav
HL1/fvox/fuzz.wav
HL1/fvox/health_critical.wav
HL1/fvox/health_dropping.wav
HL1/fvox/health_dropping2.wav
HL1/fvox/heat_damage.wav
HL1/fvox/hev_critical_fail.wav
HL1/fvox/hev_damage.wav
HL1/fvox/hev_general_fail.wav
HL1/fvox/hev_shutdown.wav
HL1/fvox/hiss.wav
HL1/fvox/immediately.wav
HL1/fvox/innsuficient_medical.wav
HL1/fvox/internal_bleeding.wav
HL1/fvox/major_fracture.wav
HL1/fvox/major_lacerations.wav
HL1/fvox/medical_repaired.wav
HL1/fvox/minor_fracture.wav
HL1/fvox/minor_lacerations.wav
HL1/fvox/morphine_shot.wav
HL1/fvox/near_death.wav
HL1/fvox/ninety.wav
HL1/fvox/onehundred.wav
HL1/fvox/percent.wav
HL1/fvox/powermove_overload.wav
HL1/fvox/power_below.wav
HL1/fvox/power_level_is.wav
HL1/fvox/power_restored.wav
HL1/fvox/radiation_detected.wav
HL1/fvox/seek_medic.wav
HL1/fvox/seventy.wav
HL1/fvox/shock_damage.wav
HL1/fvox/sixty.wav
HL1/fvox/targetting_system.wav
HL1/fvox/ten.wav
HL1/fvox/thirty.wav
HL1/fvox/torniquette_applied.wav
HL1/fvox/twenty.wav
HL1/fvox/voice_off.wav
HL1/fvox/voice_on.wav
HL1/fvox/warning.wav
HL1/fvox/wound_sterilized.wav
HL1/fvox/_comma.wav

Items

items/ammocrate_close.wav
items/ammocrate_open.wav
items/ammo_pickup.wav
items/battery_pickup.wav
items/flashlight1.wav
items/medcharge4.wav
items/medshot4.wav
items/medshotno1.wav
items/smallmedkit1.wav
items/suitcharge1.wav
items/suitchargeno1.wav
items/suitchargeok1.wav

Music

music/HL1_song10.mp3
music/HL1_song11.mp3
music/HL1_song14.mp3
music/HL1_song15.mp3
music/HL1_song17.mp3
music/HL1_song19.mp3
music/HL1_song20.mp3
music/HL1_song21.mp3
music/HL1_song24.mp3
music/HL1_song25_REMIX3.mp3
music/HL1_song26.mp3
music/HL1_song3.mp3
music/HL1_song5.mp3
music/HL1_song6.mp3
music/HL1_song9.mp3
music/HL2_intro.mp3
music/HL2_song0.mp3
music/HL2_song1.mp3
music/HL2_song10.mp3
music/HL2_song11.mp3
music/HL2_song12_long.mp3
music/HL2_song13.mp3
music/HL2_song14.mp3
music/HL2_song15.mp3
music/HL2_song16.mp3
music/HL2_song17.mp3
music/HL2_song19.mp3
music/HL2_song2.mp3
music/HL2_song20_submix0.mp3
music/HL2_song20_submix4.mp3
music/HL2_song23_SuitSong3.mp3
music/HL2_song25_Teleporter.mp3
music/HL2_song26.mp3
music/HL2_song26_trainstation1.mp3
music/HL2_song27_trainstation2.mp3
music/HL2_song28.mp3
music/HL2_song29.mp3
music/HL2_song3.mp3
music/HL2_song30.mp3
music/HL2_song31.mp3
music/HL2_song32.mp3
music/HL2_song33.mp3
music/HL2_song4.mp3
music/HL2_song6.mp3
music/HL2_song7.mp3
music/HL2_song8.mp3
music/radio1.mp3
music/Ravenholm_1.mp3
music/stingers/HL1_stinger_song16.mp3
music/stingers/HL1_stinger_song27.mp3
music/stingers/HL1_stinger_song28.mp3
music/stingers/HL1_stinger_song7.mp3
music/stingers/HL1_stinger_song8.mp3
music/stingers/industrial_suspense1.wav
music/stingers/industrial_suspense2.wav

NPC

Antlion

npc/antlion/attack_double1.wav
npc/antlion/attack_double2.wav
npc/antlion/attack_double3.wav
npc/antlion/attack_single1.wav
npc/antlion/attack_single2.wav
npc/antlion/attack_single3.wav
npc/antlion/charge_loop1.wav
npc/antlion/digdown1.wav
npc/antlion/digup1.wav
npc/antlion/distract1.wav
npc/antlion/fly1.wav
npc/antlion/foot1.wav
npc/antlion/foot2.wav
npc/antlion/foot3.wav
npc/antlion/foot4.wav
npc/antlion/idle1.wav
npc/antlion/idle2.wav
npc/antlion/idle3.wav
npc/antlion/idle4.wav
npc/antlion/idle5.wav
npc/antlion/land1.wav
npc/antlion/pain1.wav
npc/antlion/pain2.wav
npc/antlion/rumble1.wav
npc/antlion/shell_impact1.wav
npc/antlion/shell_impact2.wav
npc/antlion/shell_impact3.wav
npc/antlion/shell_impact4.wav
npc/antlion_grub/squashed.wav
npc/antlion_guard/angry1.wav
npc/antlion_guard/angry2.wav
npc/antlion_guard/angry3.wav
npc/antlion_guard/antlion_guard_die1.wav
npc/antlion_guard/antlion_guard_die2.wav
npc/antlion_guard/confused1.wav
npc/antlion_guard/foot_heavy1.wav
npc/antlion_guard/foot_heavy2.wav
npc/antlion_guard/foot_light1.wav
npc/antlion_guard/foot_light2.wav
npc/antlion_guard/growl_high.wav
npc/antlion_guard/growl_idle.wav
npc/antlion_guard/shove1.wav

Assassin

npc/assassin/ball_zap1.wav

Attack Helicopter

npc/attack_helicopter/aheli_charge_up.wav
npc/attack_helicopter/aheli_crash_alert2.wav
npc/attack_helicopter/aheli_damaged_alarm1.wav
npc/attack_helicopter/aheli_megabomb_siren1.wav
npc/attack_helicopter/aheli_mine_drop1.wav
npc/attack_helicopter/aheli_mine_seek_loop1.wav
npc/attack_helicopter/aheli_rotor_loop1.wav
npc/attack_helicopter/aheli_wash_loop3.wav
npc/attack_helicopter/aheli_weapon_fire_loop3.wav

Barnacle

npc/barnacle/barnacle_bark1.wav
npc/barnacle/barnacle_bark2.wav
npc/barnacle/barnacle_crunch2.wav
npc/barnacle/barnacle_crunch3.wav
npc/barnacle/barnacle_die1.wav
npc/barnacle/barnacle_die2.wav
npc/barnacle/barnacle_digesting1.wav
npc/barnacle/barnacle_digesting2.wav
npc/barnacle/barnacle_gulp1.wav
npc/barnacle/barnacle_gulp2.wav
npc/barnacle/barnacle_pull1.wav
npc/barnacle/barnacle_pull2.wav
npc/barnacle/barnacle_pull3.wav
npc/barnacle/barnacle_pull4.wav
npc/barnacle/barnacle_tongue_pull1.wav
npc/barnacle/barnacle_tongue_pull2.wav
npc/barnacle/barnacle_tongue_pull3.wav
npc/barnacle/neck_snap1.wav
npc/barnacle/neck_snap2.wav

Combine Gunship

npc/combine_gunship/attack_start2.wav
npc/combine_gunship/attack_stop2.wav
npc/combine_gunship/dropship_dropping_pod_loop1.wav
npc/combine_gunship/dropship_engine_distant_loop1.wav
npc/combine_gunship/dropship_engine_near_loop1.wav
npc/combine_gunship/dropship_onground_loop1.wav
npc/combine_gunship/engine_rotor_loop1.wav
npc/combine_gunship/engine_whine_loop1.wav
npc/combine_gunship/gunship_crashing1.wav
npc/combine_gunship/gunship_engine_loop3.wav
npc/combine_gunship/gunship_explode2.wav
npc/combine_gunship/gunship_fire_loop1.wav
npc/combine_gunship/gunship_moan.wav
npc/combine_gunship/gunship_pain.wav
npc/combine_gunship/gunship_ping_search.wav
npc/combine_gunship/gunship_weapon_fire_loop6.wav
npc/combine_gunship/ping_patrol.wav
npc/combine_gunship/ping_search.wav
npc/combine_gunship/see_enemy.wav

Combine Soldier

npc/combine_soldier/die1.wav
npc/combine_soldier/die2.wav
npc/combine_soldier/die3.wav
npc/combine_soldier/gear1.wav
npc/combine_soldier/gear2.wav
npc/combine_soldier/gear3.wav
npc/combine_soldier/gear4.wav
npc/combine_soldier/gear5.wav
npc/combine_soldier/gear6.wav
npc/combine_soldier/pain1.wav
npc/combine_soldier/pain2.wav
npc/combine_soldier/pain3.wav
npc/combine_soldier/vo npc/combine_soldier/vo/administer.wav
npc/combine_soldier/vo/affirmative.wav
npc/combine_soldier/vo/affirmative2.wav
npc/combine_soldier/vo/affirmativewegothimnow.wav
npc/combine_soldier/vo/alert1.wav
npc/combine_soldier/vo/anticitizenone.wav
npc/combine_soldier/vo/antiseptic.wav
npc/combine_soldier/vo/apex.wav
npc/combine_soldier/vo/bearing.wav
npc/combine_soldier/vo/blade.wav
npc/combine_soldier/vo/block31mace.wav
npc/combine_soldier/vo/block64jet.wav
npc/combine_soldier/vo/bodypackholding.wav
npc/combine_soldier/vo/boomer.wav
npc/combine_soldier/vo/bouncerbouncer.wav
npc/combine_soldier/vo/callcontactparasitics.wav
npc/combine_soldier/vo/callcontacttarget1.wav
npc/combine_soldier/vo/callhotpoint.wav
npc/combine_soldier/vo/cleaned.wav
npc/combine_soldier/vo/closing.wav
npc/combine_soldier/vo/closing2.wav
npc/combine_soldier/vo/confirmsectornotsterile.wav
npc/combine_soldier/vo/contact.wav
npc/combine_soldier/vo/contactconfim.wav
npc/combine_soldier/vo/contactconfirmprosecuting.wav
npc/combine_soldier/vo/contained.wav
npc/combine_soldier/vo/containmentproceeding.wav
npc/combine_soldier/vo/copy.wav
npc/combine_soldier/vo/copythat.wav
npc/combine_soldier/vo/cover.wav
npc/combine_soldier/vo/coverhurt.wav
npc/combine_soldier/vo/coverme.wav
npc/combine_soldier/vo/dagger.wav
npc/combine_soldier/vo/dash.wav
npc/combine_soldier/vo/degrees.wav
npc/combine_soldier/vo/delivered.wav
npc/combine_soldier/vo/designatetargetas.wav
npc/combine_soldier/vo/displace.wav
npc/combine_soldier/vo/displace2.wav
npc/combine_soldier/vo/echo.wav
npc/combine_soldier/vo/eight.wav
npc/combine_soldier/vo/eighteen.wav
npc/combine_soldier/vo/eighty.wav
npc/combine_soldier/vo/eleven.wav
npc/combine_soldier/vo/engagedincleanup.wav
npc/combine_soldier/vo/engaging.wav
npc/combine_soldier/vo/executingfullresponse.wav
npc/combine_soldier/vo/extractoraway.wav
npc/combine_soldier/vo/extractorislive.wav
npc/combine_soldier/vo/fifteen.wav
npc/combine_soldier/vo/fifty.wav
npc/combine_soldier/vo/fist.wav
npc/combine_soldier/vo/five.wav
npc/combine_soldier/vo/fixsightlinesmovein.wav
npc/combine_soldier/vo/flaredown.wav
npc/combine_soldier/vo/flash.wav
npc/combine_soldier/vo/flatline.wav
npc/combine_soldier/vo/flush.wav
npc/combine_soldier/vo/four.wav
npc/combine_soldier/vo/fourteen.wav
npc/combine_soldier/vo/fourty.wav
npc/combine_soldier/vo/freeman3.wav
npc/combine_soldier/vo/fullactive.wav
npc/combine_soldier/vo/ghost.wav
npc/combine_soldier/vo/ghost2.wav
npc/combine_soldier/vo/goactiveintercept.wav
npc/combine_soldier/vo/gosharp.wav
npc/combine_soldier/vo/gosharpgosharp.wav
npc/combine_soldier/vo/grid.wav
npc/combine_soldier/vo/gridsundown46.wav
npc/combine_soldier/vo/hammer.wav
npc/combine_soldier/vo/hardenthatposition.wav
npc/combine_soldier/vo/hasnegativemovement.wav
npc/combine_soldier/vo/heavyresistance.wav
npc/combine_soldier/vo/helix.wav
npc/combine_soldier/vo/hunter.wav
npc/combine_soldier/vo/hurricane.wav
npc/combine_soldier/vo/ice.wav
npc/combine_soldier/vo/inbound.wav
npc/combine_soldier/vo/infected.wav
npc/combine_soldier/vo/ion.wav
npc/combine_soldier/vo/isatcode.wav
npc/combine_soldier/vo/isfieldpromoted.wav
npc/combine_soldier/vo/isfinalteamunitbackup.wav
npc/combine_soldier/vo/isholdingatcode.wav
npc/combine_soldier/vo/jet.wav
npc/combine_soldier/vo/judge.wav
npc/combine_soldier/vo/kilo.wav
npc/combine_soldier/vo/leader.wav
npc/combine_soldier/vo/lostcontact.wav
npc/combine_soldier/vo/mace.wav
npc/combine_soldier/vo/meters.wav
npc/combine_soldier/vo/motioncheckallradials.wav
npc/combine_soldier/vo/movein.wav
npc/combine_soldier/vo/necrotics.wav
npc/combine_soldier/vo/necroticsinbound.wav
npc/combine_soldier/vo/niner.wav
npc/combine_soldier/vo/nineteen.wav
npc/combine_soldier/vo/ninety.wav
npc/combine_soldier/vo/nomad.wav
npc/combine_soldier/vo/nova.wav
npc/combine_soldier/vo/noviscon.wav
npc/combine_soldier/vo/off1.wav
npc/combine_soldier/vo/off2.wav
npc/combine_soldier/vo/off3.wav
npc/combine_soldier/vo/on1.wav
npc/combine_soldier/vo/on2.wav
npc/combine_soldier/vo/one.wav
npc/combine_soldier/vo/onecontained.wav
npc/combine_soldier/vo/onedown.wav
npc/combine_soldier/vo/onedutyvacated.wav
npc/combine_soldier/vo/onehundred.wav
npc/combine_soldier/vo/outbreak.wav
npc/combine_soldier/vo/outbreakstatusiscode.wav
npc/combine_soldier/vo/overwatch.wav
npc/combine_soldier/vo/overwatchconfirmhvtcontained.wav
npc/combine_soldier/vo/overwatchreportspossiblehostiles.wav
npc/combine_soldier/vo/overwatchrequestreinforcement.wav
npc/combine_soldier/vo/overwatchrequestreserveactivation.wav
npc/combine_soldier/vo/overwatchrequestskyshield.wav
npc/combine_soldier/vo/overwatchrequestwinder.wav
npc/combine_soldier/vo/overwatchsectoroverrun.wav
npc/combine_soldier/vo/overwatchtarget1sterilized.wav
npc/combine_soldier/vo/overwatchtargetcontained.wav
npc/combine_soldier/vo/overwatchteamisdown.wav
npc/combine_soldier/vo/ovewatchorders3ccstimboost.wav
npc/combine_soldier/vo/payback.wav
npc/combine_soldier/vo/phantom.wav
npc/combine_soldier/vo/prepforcontact.wav
npc/combine_soldier/vo/priority1objective.wav
npc/combine_soldier/vo/prioritytwoescapee.wav
npc/combine_soldier/vo/prison_soldier_activatecentral.wav
npc/combine_soldier/vo/prison_soldier_boomersinbound.wav
npc/combine_soldier/vo/prison_soldier_bunker1.wav
npc/combine_soldier/vo/prison_soldier_bunker2.wav
npc/combine_soldier/vo/prison_soldier_bunker3.wav
npc/combine_soldier/vo/prison_soldier_containD8.wav
npc/combine_soldier/vo/prison_soldier_fallback_b4.wav
npc/combine_soldier/vo/prison_soldier_freeman_antlions.wav
npc/combine_soldier/vo/prison_soldier_fullbioticoverrun.wav
npc/combine_soldier/vo/prison_soldier_leader9dead.wav
npc/combine_soldier/vo/prison_soldier_negativecontainment.wav
npc/combine_soldier/vo/prison_soldier_prosecuteD7.wav
npc/combine_soldier/vo/prison_soldier_sundown3dead.wav
npc/combine_soldier/vo/prison_soldier_tohighpoints.wav
npc/combine_soldier/vo/prison_soldier_visceratorsA5.wav
npc/combine_soldier/vo/prosecuting.wav
npc/combine_soldier/vo/quicksand.wav
npc/combine_soldier/vo/range.wav
npc/combine_soldier/vo/ranger.wav
npc/combine_soldier/vo/razor.wav
npc/combine_soldier/vo/readycharges.wav
npc/combine_soldier/vo/readyextractors.wav
npc/combine_soldier/vo/readyweapons.wav
npc/combine_soldier/vo/readyweaponshostilesinbound.wav
npc/combine_soldier/vo/reaper.wav
npc/combine_soldier/vo/reportallpositionsclear.wav
npc/combine_soldier/vo/reportallradialsfree.wav
npc/combine_soldier/vo/reportingclear.wav
npc/combine_soldier/vo/requestmedical.wav
npc/combine_soldier/vo/requeststimdose.wav
npc/combine_soldier/vo/ripcord.wav
npc/combine_soldier/vo/ripcordripcord.wav
npc/combine_soldier/vo/savage.wav
npc/combine_soldier/vo/scar.wav
npc/combine_soldier/vo/sectionlockupdash4.wav
npc/combine_soldier/vo/sector.wav
npc/combine_soldier/vo/sectorisnotsecure.wav
npc/combine_soldier/vo/sectorissecurenovison.wav
npc/combine_soldier/vo/secure.wav
npc/combine_soldier/vo/seven.wav
npc/combine_soldier/vo/seventeen.wav
npc/combine_soldier/vo/seventy.wav
npc/combine_soldier/vo/shadow.wav
npc/combine_soldier/vo/sharpzone.wav
npc/combine_soldier/vo/sightlineisclear.wav
npc/combine_soldier/vo/six.wav
npc/combine_soldier/vo/sixteen.wav
npc/combine_soldier/vo/sixty.wav
npc/combine_soldier/vo/skyshieldreportslostcontact.wav
npc/combine_soldier/vo/slam.wav
npc/combine_soldier/vo/slash.wav
npc/combine_soldier/vo/spear.wav
npc/combine_soldier/vo/stab.wav
npc/combine_soldier/vo/stabilizationteamhassector.wav
npc/combine_soldier/vo/stabilizationteamholding.wav
npc/combine_soldier/vo/standingby].wav
npc/combine_soldier/vo/star.wav
npc/combine_soldier/vo/stayalert.wav
npc/combine_soldier/vo/stayalertreportsightlines.wav
npc/combine_soldier/vo/stinger.wav
npc/combine_soldier/vo/storm.wav
npc/combine_soldier/vo/striker.wav
npc/combine_soldier/vo/sundown.wav
npc/combine_soldier/vo/suppressing.wav
npc/combine_soldier/vo/swarmoutbreakinsector.wav
npc/combine_soldier/vo/sweeper.wav
npc/combine_soldier/vo/sweepingin.wav
npc/combine_soldier/vo/swift.wav
npc/combine_soldier/vo/sword.wav
npc/combine_soldier/vo/target.wav
npc/combine_soldier/vo/targetblackout.wav
npc/combine_soldier/vo/targetcompromisedmovein.wav
npc/combine_soldier/vo/targetcontactat.wav
npc/combine_soldier/vo/targetineffective.wav
npc/combine_soldier/vo/targetisat.wav
npc/combine_soldier/vo/targetmyradial.wav
npc/combine_soldier/vo/targetone.wav
npc/combine_soldier/vo/teamdeployedandscanning.wav
npc/combine_soldier/vo/ten.wav
npc/combine_soldier/vo/thatsitwrapitup.wav
npc/combine_soldier/vo/thirteen.wav
npc/combine_soldier/vo/thirty.wav
npc/combine_soldier/vo/three.wav
npc/combine_soldier/vo/threehundred.wav
npc/combine_soldier/vo/tracker.wav
npc/combine_soldier/vo/twelve.wav
npc/combine_soldier/vo/twenty.wav
npc/combine_soldier/vo/two.wav
npc/combine_soldier/vo/twohundred.wav
npc/combine_soldier/vo/uniform.wav
npc/combine_soldier/vo/unitisclosing.wav
npc/combine_soldier/vo/unitisinbound.wav
npc/combine_soldier/vo/unitismovingin.wav
npc/combine_soldier/vo/vamp.wav
npc/combine_soldier/vo/viscon.wav
npc/combine_soldier/vo/visualonexogens.wav
npc/combine_soldier/vo/weaponsoffsafeprepforcontact.wav
npc/combine_soldier/vo/weareinaninfestationzone.wav
npc/combine_soldier/vo/wehavefreeparasites.wav
npc/combine_soldier/vo/wehavenontaggedviromes.wav
npc/combine_soldier/vo/winder.wav
npc/combine_soldier/vo/zero.wav
npc/combine_soldier/vo/_comma.wav
npc/combine_soldier/vo/_period.wav

Crow

npc/crow/alert1.wav
npc/crow/alert2.wav
npc/crow/alert3.wav
npc/crow/crow2.wav
npc/crow/crow3.wav
npc/crow/die1.wav
npc/crow/die2.wav
npc/crow/flap2.wav
npc/crow/hop1.wav
npc/crow/hop2.wav
npc/crow/idle1.wav
npc/crow/idle2.wav
npc/crow/idle3.wav
npc/crow/idle4.wav
npc/crow/pain1.wav
npc/crow/pain2.wav

Dog

npc/dog/car_impact1.wav
npc/dog/car_impact2.wav
npc/dog/dog_alarmed1.wav
npc/dog/dog_alarmed3.wav
npc/dog/dog_angry1.wav
npc/dog/dog_angry2.wav
npc/dog/dog_angry3.wav
npc/dog/dog_combatmode_loop1.wav
npc/dog/dog_destroy_door1.wav
npc/dog/dog_disappointed.wav
npc/dog/dog_drop_gate1.wav
npc/dog/dog_footstep1.wav
npc/dog/dog_footstep2.wav
npc/dog/dog_footstep3.wav
npc/dog/dog_footstep4.wav
npc/dog/dog_footstep_run1.wav
npc/dog/dog_footstep_run2.wav
npc/dog/dog_footstep_run3.wav
npc/dog/dog_footstep_run4.wav
npc/dog/dog_footstep_run5.wav
npc/dog/dog_footstep_run6.wav
npc/dog/dog_footstep_run7.wav
npc/dog/dog_footstep_run8.wav
npc/dog/dog_growl2.wav
npc/dog/dog_growl3.wav
npc/dog/dog_idle1.wav
npc/dog/dog_idle2.wav
npc/dog/dog_idle3.wav
npc/dog/dog_idle4.wav
npc/dog/dog_idle5.wav
npc/dog/dog_idlemode_loop1.wav
npc/dog/dog_laugh1.wav
npc/dog/dog_on_dropship.wav
npc/dog/dog_playfull1.wav
npc/dog/dog_playfull3.wav
npc/dog/dog_playfull4.wav
npc/dog/dog_playfull5.wav
npc/dog/dog_pneumatic1.wav
npc/dog/dog_pneumatic2.wav
npc/dog/dog_rollover_servos1.wav
npc/dog/dog_scared1.wav
npc/dog/dog_servo1.wav
npc/dog/dog_servo10.wav
npc/dog/dog_servo12.wav
npc/dog/dog_servo2.wav
npc/dog/dog_servo3.wav
npc/dog/dog_servo5.wav
npc/dog/dog_servo6.wav
npc/dog/dog_servo7.wav
npc/dog/dog_servo8.wav
npc/dog/dog_straining1.wav
npc/dog/dog_straining2.wav
npc/dog/dog_straining3.wav

Miscellaneous

npc/env_headcrabcanister/explosion.wav
npc/env_headcrabcanister/hiss.wav
npc/env_headcrabcanister/incoming.wav
npc/env_headcrabcanister/launch.wav
npc/footsteps/hardboot_generic1.wav
npc/footsteps/hardboot_generic2.wav
npc/footsteps/hardboot_generic3.wav
npc/footsteps/hardboot_generic4.wav
npc/footsteps/hardboot_generic5.wav
npc/footsteps/hardboot_generic6.wav
npc/footsteps/hardboot_generic8.wav
npc/footsteps/softshoe_generic6.wav
npc/waste_scanner/grenade_fire.wav

Fast Zombie

npc/fast_zombie/breathe_loop1.wav
npc/fast_zombie/claw_miss1.wav
npc/fast_zombie/claw_miss2.wav
npc/fast_zombie/claw_strike1.wav
npc/fast_zombie/claw_strike2.wav
npc/fast_zombie/claw_strike3.wav
npc/fast_zombie/foot1.wav
npc/fast_zombie/foot2.wav
npc/fast_zombie/foot3.wav
npc/fast_zombie/foot4.wav
npc/fast_zombie/fz_alert_close1.wav
npc/fast_zombie/fz_alert_far1.wav
npc/fast_zombie/fz_frenzy1.wav
npc/fast_zombie/fz_scream1.wav
npc/fast_zombie/gurgle_loop1.wav
npc/fast_zombie/idle1.wav
npc/fast_zombie/idle2.wav
npc/fast_zombie/idle3.wav
npc/fast_zombie/leap1.wav
npc/fast_zombie/wake1.wav

Headcrab

npc/headcrab/alert1.wav
npc/headcrab/attack1.wav
npc/headcrab/attack2.wav
npc/headcrab/attack3.wav
npc/headcrab/die1.wav
npc/headcrab/die2.wav
npc/headcrab/headbite.wav
npc/headcrab/headcrab_burning_loop2.wav
npc/headcrab/idle1.wav
npc/headcrab/idle2.wav
npc/headcrab/idle3.wav
npc/headcrab/pain1.wav
npc/headcrab/pain2.wav
npc/headcrab/pain3.wav

Fast Headcrab

npc/headcrab_fast/alert1.wav
npc/headcrab_fast/attack1.wav
npc/headcrab_fast/attack2.wav
npc/headcrab_fast/attack3.wav
npc/headcrab_fast/die1.wav
npc/headcrab_fast/die2.wav
npc/headcrab_fast/headbite.wav
npc/headcrab_fast/idle1.wav
npc/headcrab_fast/idle2.wav
npc/headcrab_fast/idle3.wav
npc/headcrab_fast/pain1.wav
npc/headcrab_fast/pain2.wav
npc/headcrab_fast/pain3.wav

Poison Headcrab

npc/headcrab_poison/ph_hiss1.wav
npc/headcrab_poison/ph_idle1.wav
npc/headcrab_poison/ph_idle2.wav
npc/headcrab_poison/ph_idle3.wav
npc/headcrab_poison/ph_jump1.wav
npc/headcrab_poison/ph_jump2.wav
npc/headcrab_poison/ph_jump3.wav
npc/headcrab_poison/ph_pain1.wav
npc/headcrab_poison/ph_pain2.wav
npc/headcrab_poison/ph_pain3.wav
npc/headcrab_poison/ph_poisonbite1.wav
npc/headcrab_poison/ph_poisonbite2.wav
npc/headcrab_poison/ph_poisonbite3.wav
npc/headcrab_poison/ph_rattle1.wav
npc/headcrab_poison/ph_rattle2.wav
npc/headcrab_poison/ph_rattle3.wav
npc/headcrab_poison/ph_scream1.wav
npc/headcrab_poison/ph_scream2.wav
npc/headcrab_poison/ph_scream3.wav
npc/headcrab_poison/ph_step1.wav
npc/headcrab_poison/ph_step2.wav
npc/headcrab_poison/ph_step3.wav
npc/headcrab_poison/ph_step4.wav
npc/headcrab_poison/ph_talk1.wav
npc/headcrab_poison/ph_talk2.wav
npc/headcrab_poison/ph_talk3.wav
npc/headcrab_poison/ph_wallhit1.wav
npc/headcrab_poison/ph_wallhit2.wav
npc/headcrab_poison/ph_wallpain1.wav
npc/headcrab_poison/ph_wallpain2.wav
npc/headcrab_poison/ph_wallpain3.wav
npc/headcrab_poison/ph_warning1.wav
npc/headcrab_poison/ph_warning2.wav
npc/headcrab_poison/ph_warning3.wav

Ichthyosaur

npc/ichthyosaur/attack_growl1.wav
npc/ichthyosaur/attack_growl2.wav
npc/ichthyosaur/attack_growl3.wav
npc/ichthyosaur/snap.wav
npc/ichthyosaur/snap_miss.wav
npc/ichthyosaur/water_breath.wav
npc/ichthyosaur/water_growl5.wav

Manhack

npc/manhack/bat_away.wav
npc/manhack/gib.wav
npc/manhack/grind1.wav
npc/manhack/grind2.wav
npc/manhack/grind3.wav
npc/manhack/grind4.wav
npc/manhack/grind5.wav
npc/manhack/grind_flesh1.wav
npc/manhack/grind_flesh2.wav
npc/manhack/grind_flesh3.wav
npc/manhack/mh_blade_loop1.wav
npc/manhack/mh_blade_snick1.wav
npc/manhack/mh_engine_loop1.wav
npc/manhack/mh_engine_loop2.wav

Metro Police

npc/metropolice/die1.wav
npc/metropolice/die2.wav
npc/metropolice/die3.wav
npc/metropolice/die4.wav
npc/metropolice/gear1.wav
npc/metropolice/gear2.wav
npc/metropolice/gear3.wav
npc/metropolice/gear4.wav
npc/metropolice/gear5.wav
npc/metropolice/gear6.wav
npc/metropolice/hiding02.wav
npc/metropolice/hiding03.wav
npc/metropolice/hiding04.wav
npc/metropolice/hiding05.wav
npc/metropolice/knockout2.wav
npc/metropolice/pain1.wav
npc/metropolice/pain2.wav
npc/metropolice/pain3.wav
npc/metropolice/pain4.wav
npc/metropolice/takedown.wav
npc/metropolice/vo npc/metropolice/vo/11-99officerneedsassistance.wav
npc/metropolice/vo/404zone.wav
npc/metropolice/vo/acquiringonvisual.wav
npc/metropolice/vo/administer.wav
npc/metropolice/vo/affirmative.wav
npc/metropolice/vo/affirmative2.wav
npc/metropolice/vo/airwatchsubjectis505.wav
npc/metropolice/vo/allrightyoucango.wav
npc/metropolice/vo/allunitsbol34sat.wav
npc/metropolice/vo/allunitscloseonsuspect.wav
npc/metropolice/vo/allunitscode2.wav
npc/metropolice/vo/allunitsmaintainthiscp.wav
npc/metropolice/vo/allunitsmovein.wav
npc/metropolice/vo/allunitsreportlocationsuspect.wav
npc/metropolice/vo/allunitsrespondcode3.wav
npc/metropolice/vo/amputate.wav
npc/metropolice/vo/anticitizen.wav
npc/metropolice/vo/anyonepickup647e.wav
npc/metropolice/vo/apply.wav
npc/metropolice/vo/assaultpointsecureadvance.wav
npc/metropolice/vo/atcheckpoint.wav
npc/metropolice/vo/backmeupImout.wav
npc/metropolice/vo/backup.wav
npc/metropolice/vo/block.wav
npc/metropolice/vo/blockisholdingcohesive.wav
npc/metropolice/vo/breakhiscover.wav
npc/metropolice/vo/bugs.wav
npc/metropolice/vo/bugsontheloose.wav
npc/metropolice/vo/canal.wav
npc/metropolice/vo/canalblock.wav
npc/metropolice/vo/catchthatbliponstabilization.wav
npc/metropolice/vo/cauterize.wav
npc/metropolice/vo/checkformiscount.wav
npc/metropolice/vo/chuckle.wav
npc/metropolice/vo/citizen.wav
npc/metropolice/vo/citizensummoned.wav
npc/metropolice/vo/classifyasdbthisblockready.wav
npc/metropolice/vo/clearandcode100.wav
npc/metropolice/vo/clearno647no10-107.wav
npc/metropolice/vo/code100.wav
npc/metropolice/vo/code7.wav
npc/metropolice/vo/condemnedzone.wav
npc/metropolice/vo/confirmadw.wav
npc/metropolice/vo/confirmpriority1sighted.wav
npc/metropolice/vo/contactwith243suspect.wav
npc/metropolice/vo/contactwithpriority2.wav
npc/metropolice/vo/control100percent.wav
npc/metropolice/vo/controlsection.wav
npc/metropolice/vo/converging.wav
npc/metropolice/vo/copy.wav
npc/metropolice/vo/covermegoingin.wav
npc/metropolice/vo/cpbolforthat243.wav
npc/metropolice/vo/cpiscompromised.wav
npc/metropolice/vo/cpisoverrunwehavenocontainment.wav
npc/metropolice/vo/cprequestsallunitsreportin.wav
npc/metropolice/vo/cpweneedtoestablishaperimeterat.wav
npc/metropolice/vo/criminaltrespass63.wav
npc/metropolice/vo/dbcountis.wav
npc/metropolice/vo/defender.wav
npc/metropolice/vo/deservicedarea.wav
npc/metropolice/vo/designatesuspectas.wav
npc/metropolice/vo/destroythatcover.wav
npc/metropolice/vo/dismountinghardpoint.wav
npc/metropolice/vo/dispatchIneed10-78.wav
npc/metropolice/vo/dispreportssuspectincursion.wav
npc/metropolice/vo/dispupdatingapb.wav
npc/metropolice/vo/distributionblock.wav
npc/metropolice/vo/document.wav
npc/metropolice/vo/dontmove.wav
npc/metropolice/vo/eight.wav
npc/metropolice/vo/eighteen.wav
npc/metropolice/vo/eighty.wav
npc/metropolice/vo/eleven.wav
npc/metropolice/vo/establishnewcp.wav
npc/metropolice/vo/examine.wav
npc/metropolice/vo/expired.wav
npc/metropolice/vo/externaljurisdiction.wav
npc/metropolice/vo/fifteen.wav
npc/metropolice/vo/fifty.wav
npc/metropolice/vo/finalverdictadministered.wav
npc/metropolice/vo/finalwarning.wav
npc/metropolice/vo/firetodislocateinterpose.wav
npc/metropolice/vo/firingtoexposetarget.wav
npc/metropolice/vo/firstwarningmove.wav
npc/metropolice/vo/five.wav
npc/metropolice/vo/four.wav
npc/metropolice/vo/fourteen.wav
npc/metropolice/vo/fourty.wav
npc/metropolice/vo/freeman.wav
npc/metropolice/vo/freenecrotics.wav
npc/metropolice/vo/get11-44inboundcleaningup.wav
npc/metropolice/vo/getdown.wav
npc/metropolice/vo/getoutofhere.wav
npc/metropolice/vo/goingtotakealook.wav
npc/metropolice/vo/gota10-107sendairwatch.wav
npc/metropolice/vo/gothimagainsuspect10-20at.wav
npc/metropolice/vo/gotoneaccomplicehere.wav
npc/metropolice/vo/gotsuspect1here.wav
npc/metropolice/vo/grenade.wav
npc/metropolice/vo/hardpointscanning.wav
npc/metropolice/vo/help.wav
npc/metropolice/vo/hero.wav
npc/metropolice/vo/hesgone148.wav
npc/metropolice/vo/hesrunning.wav
npc/metropolice/vo/hesupthere.wav
npc/metropolice/vo/hidinglastseenatrange.wav
npc/metropolice/vo/highpriorityregion.wav
npc/metropolice/vo/holdingon10-14duty.wav
npc/metropolice/vo/holdit.wav
npc/metropolice/vo/holditrightthere.wav
npc/metropolice/vo/holdthisposition.wav
npc/metropolice/vo/Ihave10-30my10-20responding.wav
npc/metropolice/vo/industrialzone.wav
npc/metropolice/vo/infection.wav
npc/metropolice/vo/infestedzone.wav
npc/metropolice/vo/inject.wav
npc/metropolice/vo/innoculate.wav
npc/metropolice/vo/inposition.wav
npc/metropolice/vo/inpositionathardpoint.wav
npc/metropolice/vo/inpositiononeready.wav
npc/metropolice/vo/intercede.wav
npc/metropolice/vo/interlock.wav
npc/metropolice/vo/investigate.wav
npc/metropolice/vo/investigating10-103.wav
npc/metropolice/vo/is10-108.wav
npc/metropolice/vo/is415b.wav
npc/metropolice/vo/Isaidmovealong.wav
npc/metropolice/vo/isathardpointreadytoprosecute.wav
npc/metropolice/vo/isclosingonsuspect.wav
npc/metropolice/vo/isdown.wav
npc/metropolice/vo/isgo.wav
npc/metropolice/vo/ismovingin.wav
npc/metropolice/vo/isolate.wav
npc/metropolice/vo/ispassive.wav
npc/metropolice/vo/isreadytogo.wav
npc/metropolice/vo/issuingmalcompliantcitation.wav
npc/metropolice/vo/Ivegot408hereatlocation.wav
npc/metropolice/vo/jury.wav
npc/metropolice/vo/keepmoving.wav
npc/metropolice/vo/king.wav
npc/metropolice/vo/level3civilprivacyviolator.wav
npc/metropolice/vo/line.wav
npc/metropolice/vo/localcptreportstatus.wav
npc/metropolice/vo/location.wav
npc/metropolice/vo/lock.wav
npc/metropolice/vo/lockyourposition.wav
npc/metropolice/vo/lookingfortrouble.wav
npc/metropolice/vo/lookout.wav
npc/metropolice/vo/lookoutrogueviscerator.wav
npc/metropolice/vo/looseparasitics.wav
npc/metropolice/vo/loyaltycheckfailure.wav
npc/metropolice/vo/malcompliant10107my1020.wav
npc/metropolice/vo/malignant.wav
npc/metropolice/vo/matchonapblikeness.wav
npc/metropolice/vo/meters.wav
npc/metropolice/vo/minorhitscontinuing.wav
npc/metropolice/vo/move.wav
npc/metropolice/vo/movealong.wav
npc/metropolice/vo/movealong3.wav
npc/metropolice/vo/movebackrightnow.wav
npc/metropolice/vo/moveit.wav
npc/metropolice/vo/moveit2.wav
npc/metropolice/vo/movetoarrestpositions.wav
npc/metropolice/vo/movingtocover.wav
npc/metropolice/vo/movingtohardpoint.wav
npc/metropolice/vo/movingtohardpoint2.wav
npc/metropolice/vo/necrotics.wav
npc/metropolice/vo/needanyhelpwiththisone.wav
npc/metropolice/vo/nine.wav
npc/metropolice/vo/nineteen.wav
npc/metropolice/vo/ninety.wav
npc/metropolice/vo/nocontact.wav
npc/metropolice/vo/non-taggedviromeshere.wav
npc/metropolice/vo/noncitizen.wav
npc/metropolice/vo/nonpatrolregion.wav
npc/metropolice/vo/novisualonupi.wav
npc/metropolice/vo/nowgetoutofhere.wav
npc/metropolice/vo/off1.wav
npc/metropolice/vo/off2.wav
npc/metropolice/vo/off3.wav
npc/metropolice/vo/off4.wav
npc/metropolice/vo/officerdowncode3tomy10-20.wav
npc/metropolice/vo/officerdownIam10-99.wav
npc/metropolice/vo/officerneedsassistance.wav
npc/metropolice/vo/officerneedshelp.wav
npc/metropolice/vo/officerunderfiretakingcover.wav
npc/metropolice/vo/on1.wav
npc/metropolice/vo/on2.wav
npc/metropolice/vo/one.wav
npc/metropolice/vo/onehundred.wav
npc/metropolice/vo/outbreak.wav
npc/metropolice/vo/outlandbioticinhere.wav
npc/metropolice/vo/outlandzone.wav
npc/metropolice/vo/pacifying.wav
npc/metropolice/vo/patrol.wav
npc/metropolice/vo/pickingupnoncorplexindy.wav
npc/metropolice/vo/pickupthecan1.wav
npc/metropolice/vo/pickupthecan2.wav
npc/metropolice/vo/pickupthecan3.wav
npc/metropolice/vo/positiontocontain.wav
npc/metropolice/vo/possible10-103alerttagunits.wav
npc/metropolice/vo/possible404here.wav
npc/metropolice/vo/possible647erequestairwatch.wav
npc/metropolice/vo/possiblelevel3civilprivacyviolator.wav
npc/metropolice/vo/preparefor1015.wav
npc/metropolice/vo/prepareforjudgement.wav
npc/metropolice/vo/preparingtojudge10-107.wav
npc/metropolice/vo/preserve.wav
npc/metropolice/vo/pressure.wav
npc/metropolice/vo/priority2anticitizenhere.wav
npc/metropolice/vo/proceedtocheckpoints.wav
npc/metropolice/vo/productionblock.wav
npc/metropolice/vo/prosecute.wav
npc/metropolice/vo/protectioncomplete.wav
npc/metropolice/vo/ptatlocationreport.wav
npc/metropolice/vo/ptgoagain.wav
npc/metropolice/vo/putitinthetrash1.wav
npc/metropolice/vo/putitinthetrash2.wav
npc/metropolice/vo/quick.wav
npc/metropolice/vo/readytoamputate.wav
npc/metropolice/vo/readytojudge.wav
npc/metropolice/vo/readytoprosecute.wav
npc/metropolice/vo/readytoprosecutefinalwarning.wav
npc/metropolice/vo/reinforcementteamscode3.wav
npc/metropolice/vo/reportsightingsaccomplices.wav
npc/metropolice/vo/repurposedarea.wav
npc/metropolice/vo/requestsecondaryviscerator.wav
npc/metropolice/vo/residentialblock.wav
npc/metropolice/vo/responding2.wav
npc/metropolice/vo/restrict.wav
npc/metropolice/vo/restrictedblock.wav
npc/metropolice/vo/rodgerthat.wav
npc/metropolice/vo/roller.wav
npc/metropolice/vo/runninglowonverdicts.wav
npc/metropolice/vo/sacrificecode1maintaincp.wav
npc/metropolice/vo/search.wav
npc/metropolice/vo/searchingforsuspect.wav
npc/metropolice/vo/secondwarning.wav
npc/metropolice/vo/sector.wav
npc/metropolice/vo/sentencedelivered.wav
npc/metropolice/vo/serve.wav
npc/metropolice/vo/seven.wav
npc/metropolice/vo/seventeen.wav
npc/metropolice/vo/seventy.wav
npc/metropolice/vo/shit.wav
npc/metropolice/vo/shotsfiredhostilemalignants.wav
npc/metropolice/vo/six.wav
npc/metropolice/vo/sixteen.wav
npc/metropolice/vo/sixty.wav
npc/metropolice/vo/sociocide.wav
npc/metropolice/vo/stabilizationjurisdiction.wav
npc/metropolice/vo/standardloyaltycheck.wav
npc/metropolice/vo/stationblock.wav
npc/metropolice/vo/sterilize.wav
npc/metropolice/vo/stick.wav
npc/metropolice/vo/stillgetting647e.wav
npc/metropolice/vo/stormsystem.wav
npc/metropolice/vo/subject.wav
npc/metropolice/vo/subjectis505.wav
npc/metropolice/vo/subjectisnowhighspeed.wav
npc/metropolice/vo/supsecthasmovednowto.wav
npc/metropolice/vo/suspect11-6my1020is.wav
npc/metropolice/vo/suspectinstormrunoff.wav
npc/metropolice/vo/suspectisbleeding.wav
npc/metropolice/vo/suspectlocationunknown.wav
npc/metropolice/vo/suspectusingrestrictedcanals.wav
npc/metropolice/vo/suspend.wav
npc/metropolice/vo/sweepingforsuspect.wav
npc/metropolice/vo/tag10-91d.wav
npc/metropolice/vo/tagonebug.wav
npc/metropolice/vo/tagonenecrotic.wav
npc/metropolice/vo/tagoneparasitic.wav
npc/metropolice/vo/takecover.wav
npc/metropolice/vo/tap.wav
npc/metropolice/vo/teaminpositionadvance.wav
npc/metropolice/vo/ten.wav
npc/metropolice/vo/ten2.wav
npc/metropolice/vo/ten4.wav
npc/metropolice/vo/ten8standingby.wav
npc/metropolice/vo/ten91dcountis.wav
npc/metropolice/vo/ten97.wav
npc/metropolice/vo/ten97suspectisgoa.wav
npc/metropolice/vo/tenzerovisceratorishunting.wav
npc/metropolice/vo/terminalrestrictionzone.wav
npc/metropolice/vo/thatsagrenade.wav
npc/metropolice/vo/therehegoeshesat.wav
npc/metropolice/vo/thereheis.wav
npc/metropolice/vo/thirteen.wav
npc/metropolice/vo/thirty.wav
npc/metropolice/vo/thisisyoursecondwarning.wav
npc/metropolice/vo/three.wav
npc/metropolice/vo/threehundred.wav
npc/metropolice/vo/transitblock.wav
npc/metropolice/vo/twelve.wav
npc/metropolice/vo/twenty.wav
npc/metropolice/vo/two.wav
npc/metropolice/vo/twohundred.wav
npc/metropolice/vo/union.wav
npc/metropolice/vo/unitis10-65.wav
npc/metropolice/vo/unitis10-8standingby.wav
npc/metropolice/vo/unitisonduty10-8.wav
npc/metropolice/vo/unitreportinwith10-25suspect.wav
npc/metropolice/vo/unlawfulentry603.wav
npc/metropolice/vo/upi.wav
npc/metropolice/vo/utlsuspect.wav
npc/metropolice/vo/utlthatsuspect.wav
npc/metropolice/vo/vacatecitizen.wav
npc/metropolice/vo/vice.wav
npc/metropolice/vo/victor.wav
npc/metropolice/vo/visceratordeployed.wav
npc/metropolice/vo/visceratorisoc.wav
npc/metropolice/vo/visceratorisoffgrid.wav
npc/metropolice/vo/wasteriver.wav
npc/metropolice/vo/watchit.wav
npc/metropolice/vo/wearesociostablethislocation.wav
npc/metropolice/vo/wegotadbherecancel10-102.wav
npc/metropolice/vo/wehavea10-108.wav
npc/metropolice/vo/workforceintake.wav
npc/metropolice/vo/xray.wav
npc/metropolice/vo/yellow.wav
npc/metropolice/vo/youknockeditover.wav
npc/metropolice/vo/youwantamalcomplianceverdict.wav
npc/metropolice/vo/zero.wav
npc/metropolice/vo/zone.wav
npc/metropolice/vo/_comma.wav

Overwatch / City Voice

npc/overwatch/cityvoice/fcitadel_10sectosingularity.wav
npc/overwatch/cityvoice/fcitadel_15sectosingularity.wav
npc/overwatch/cityvoice/fcitadel_1minutetosingularity.wav
npc/overwatch/cityvoice/fcitadel_2minutestosingularity.wav
npc/overwatch/cityvoice/fcitadel_30sectosingularity.wav
npc/overwatch/cityvoice/fcitadel_3minutestosingularity.wav
npc/overwatch/cityvoice/fcitadel_45sectosingularity.wav
npc/overwatch/cityvoice/fcitadel_confiscating.wav
npc/overwatch/cityvoice/fcitadel_confiscationfailure.wav
npc/overwatch/cityvoice/fcitadel_deploy.wav
npc/overwatch/cityvoice/fcitadel_transportsequence.wav
npc/overwatch/cityvoice/fprison_airwatchdispatched.wav
npc/overwatch/cityvoice/fprison_contactlostlandsea.wav
npc/overwatch/cityvoice/fprison_containexogens.wav
npc/overwatch/cityvoice/fprison_deployinb4.wav
npc/overwatch/cityvoice/fprison_deservicepoliticalconscripts.wav
npc/overwatch/cityvoice/fprison_detectionsystemsout.wav
npc/overwatch/cityvoice/fprison_dropforcesixandeight.wav
npc/overwatch/cityvoice/fprison_exogenbreach.wav
npc/overwatch/cityvoice/fprison_freemanlocated.wav
npc/overwatch/cityvoice/fprison_interfacebypass.wav
npc/overwatch/cityvoice/fprison_missionfailurereminder.wav
npc/overwatch/cityvoice/fprison_nonstandardexogen.wav
npc/overwatch/cityvoice/fprison_perimeterrestrictors.wav
npc/overwatch/cityvoice/fprison_restrictorsdisengaged.wav
npc/overwatch/cityvoice/f_anticitizenreport_spkr.wav
npc/overwatch/cityvoice/f_anticivil1_5_spkr.wav
npc/overwatch/cityvoice/f_anticivilevidence_3_spkr.wav
npc/overwatch/cityvoice/f_capitalmalcompliance_spkr.wav
npc/overwatch/cityvoice/f_ceaseevasionlevelfive_spkr.wav
npc/overwatch/cityvoice/f_citizenshiprevoked_6_spkr.wav
npc/overwatch/cityvoice/f_confirmcivilstatus_1_spkr.wav
npc/overwatch/cityvoice/f_evasionbehavior_2_spkr.wav
npc/overwatch/cityvoice/f_innactionisconspiracy_spkr.wav
npc/overwatch/cityvoice/f_localunrest_spkr.wav
npc/overwatch/cityvoice/f_protectionresponse_1_spkr.wav
npc/overwatch/cityvoice/f_protectionresponse_4_spkr.wav
npc/overwatch/cityvoice/f_protectionresponse_5_spkr.wav
npc/overwatch/cityvoice/f_rationunitsdeduct_3_spkr.wav
npc/overwatch/cityvoice/f_sociolevel1_4_spkr.wav
npc/overwatch/cityvoice/f_trainstation_assemble_spkr.wav
npc/overwatch/cityvoice/f_trainstation_assumepositions_spkr.wav
npc/overwatch/cityvoice/f_trainstation_cooperation_spkr.wav
npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav
npc/overwatch/cityvoice/f_trainstation_offworldrelocation_spkr.wav
npc/overwatch/cityvoice/f_unrestprocedure1_spkr.wav

Overwatch / Radio Voice

npc/overwatch/radiovoice/404zone.wav
npc/overwatch/radiovoice/accomplicesoperating.wav
npc/overwatch/radiovoice/administer.wav
npc/overwatch/radiovoice/airwatchcopiesnoactivity.wav
npc/overwatch/radiovoice/airwatchreportspossiblemiscount.wav
npc/overwatch/radiovoice/alarms62.wav
npc/overwatch/radiovoice/allteamsrespondcode3.wav
npc/overwatch/radiovoice/allunitsapplyforwardpressure.wav
npc/overwatch/radiovoice/allunitsat.wav
npc/overwatch/radiovoice/allunitsbeginwhitnesssterilization.wav
npc/overwatch/radiovoice/allunitsbolfor243suspect.wav
npc/overwatch/radiovoice/allunitsdeliverterminalverdict.wav
npc/overwatch/radiovoice/allunitsreturntocode12.wav
npc/overwatch/radiovoice/allunitsverdictcodeis.wav
npc/overwatch/radiovoice/allunitsverdictcodeonsuspect.wav
npc/overwatch/radiovoice/amputate.wav
npc/overwatch/radiovoice/anticitizen.wav
npc/overwatch/radiovoice/antifatigueration3mg.wav
npc/overwatch/radiovoice/apply.wav
npc/overwatch/radiovoice/assault243.wav
npc/overwatch/radiovoice/attemptedcrime27.wav
npc/overwatch/radiovoice/attention.wav
npc/overwatch/radiovoice/attentionyouhavebeenchargedwith.wav
npc/overwatch/radiovoice/beginscanning10-0.wav
npc/overwatch/radiovoice/block.wav
npc/overwatch/radiovoice/canalblock.wav
npc/overwatch/radiovoice/capitalmalcompliance.wav
npc/overwatch/radiovoice/cauterize.wav
npc/overwatch/radiovoice/citizen.wav
npc/overwatch/radiovoice/completesentencingatwill.wav
npc/overwatch/radiovoice/condemnedzone.wav
npc/overwatch/radiovoice/confirmupialert.wav
npc/overwatch/radiovoice/controlsection.wav
npc/overwatch/radiovoice/criminaltrespass63.wav
npc/overwatch/radiovoice/defender.wav
npc/overwatch/radiovoice/deservicedarea.wav
npc/overwatch/radiovoice/destrutionofcpt.wav
npc/overwatch/radiovoice/devisivesociocidal.wav
npc/overwatch/radiovoice/die1.wav
npc/overwatch/radiovoice/die2.wav
npc/overwatch/radiovoice/die3.wav
npc/overwatch/radiovoice/disassociationfromcivic.wav
npc/overwatch/radiovoice/disengaged647e.wav
npc/overwatch/radiovoice/distributionblock.wav
npc/overwatch/radiovoice/disturbancemental10-103m.wav
npc/overwatch/radiovoice/disturbingunity415.wav
npc/overwatch/radiovoice/document.wav
npc/overwatch/radiovoice/eight.wav
npc/overwatch/radiovoice/engagingteamisnoncohesive.wav
npc/overwatch/radiovoice/examine.wav
npc/overwatch/radiovoice/externaljurisdiction.wav
npc/overwatch/radiovoice/failuretocomply.wav
npc/overwatch/radiovoice/failuretotreatoutbreak.wav
npc/overwatch/radiovoice/finalverdictadministered.wav
npc/overwatch/radiovoice/five.wav
npc/overwatch/radiovoice/fmil_Region 073.wav
npc/overwatch/radiovoice/four.wav
npc/overwatch/radiovoice/freeman.wav
npc/overwatch/radiovoice/fugitive17f.wav
npc/overwatch/radiovoice/halfrankpoints.wav
npc/overwatch/radiovoice/halfreproductioncredits.wav
npc/overwatch/radiovoice/hero.wav
npc/overwatch/radiovoice/highpriorityregion.wav
npc/overwatch/radiovoice/illegalcarrying95.wav
npc/overwatch/radiovoice/illegalinoperation63s.wav
npc/overwatch/radiovoice/immediateamputation.wav
npc/overwatch/radiovoice/incitingpopucide.wav
npc/overwatch/radiovoice/industrialzone.wav
npc/overwatch/radiovoice/infection.wav
npc/overwatch/radiovoice/infestedzone.wav
npc/overwatch/radiovoice/inject.wav
npc/overwatch/radiovoice/innoculate.wav
npc/overwatch/radiovoice/inprogress.wav
npc/overwatch/radiovoice/intercede.wav
npc/overwatch/radiovoice/interlock.wav
npc/overwatch/radiovoice/investigate.wav
npc/overwatch/radiovoice/investigateandreport.wav
npc/overwatch/radiovoice/isnow.wav
npc/overwatch/radiovoice/isolate.wav
npc/overwatch/radiovoice/jury.wav
npc/overwatch/radiovoice/king.wav
npc/overwatch/radiovoice/leadersreportratios.wav
npc/overwatch/radiovoice/level5anticivilactivity.wav
npc/overwatch/radiovoice/line.wav
npc/overwatch/radiovoice/lock.wav
npc/overwatch/radiovoice/lockdownlocationsacrificecode.wav
npc/overwatch/radiovoice/lostbiosignalforunit.wav
npc/overwatch/radiovoice/nine.wav
npc/overwatch/radiovoice/noncitizen.wav
npc/overwatch/radiovoice/nonpatrolregion.wav
npc/overwatch/radiovoice/nonsanctionedarson51.wav
npc/overwatch/radiovoice/off2.wav
npc/overwatch/radiovoice/off4.wav
npc/overwatch/radiovoice/officerat.wav
npc/overwatch/radiovoice/officerclosingonsuspect.wav
npc/overwatch/radiovoice/on1.wav
npc/overwatch/radiovoice/on3.wav
npc/overwatch/radiovoice/one.wav
npc/overwatch/radiovoice/outlandzone.wav
npc/overwatch/radiovoice/patrol.wav
npc/overwatch/radiovoice/permanentoffworld.wav
npc/overwatch/radiovoice/politistablizationmarginal.wav
npc/overwatch/radiovoice/posession69.wav
npc/overwatch/radiovoice/prematuremissiontermination.wav
npc/overwatch/radiovoice/prepareforfinalsentencing.wav
npc/overwatch/radiovoice/preparetoinnoculate.wav
npc/overwatch/radiovoice/preparetoreceiveverdict.wav
npc/overwatch/radiovoice/preparevisualdownload.wav
npc/overwatch/radiovoice/preserve.wav
npc/overwatch/radiovoice/pressure.wav
npc/overwatch/radiovoice/productionblock.wav
npc/overwatch/radiovoice/promotingcommunalunrest.wav
npc/overwatch/radiovoice/prosecute.wav
npc/overwatch/radiovoice/publicnoncompliance507.wav
npc/overwatch/radiovoice/quick.wav
npc/overwatch/radiovoice/recalibratesocioscan.wav
npc/overwatch/radiovoice/recievingconflictingdata.wav
npc/overwatch/radiovoice/recklessoperation99.wav
npc/overwatch/radiovoice/reinforcementteamscode3.wav
npc/overwatch/radiovoice/remainingunitscontain.wav
npc/overwatch/radiovoice/reminder100credits.wav
npc/overwatch/radiovoice/remindermemoryreplacement.wav
npc/overwatch/radiovoice/reporton.wav
npc/overwatch/radiovoice/reportplease.wav
npc/overwatch/radiovoice/repurposedarea.wav
npc/overwatch/radiovoice/residentialblock.wav
npc/overwatch/radiovoice/resistingpacification148.wav
npc/overwatch/radiovoice/respond.wav
npc/overwatch/radiovoice/restrict.wav
npc/overwatch/radiovoice/restrictedblock.wav
npc/overwatch/radiovoice/restrictedincursioninprogress.wav
npc/overwatch/radiovoice/rewardnotice.wav
npc/overwatch/radiovoice/riot404.wav
npc/overwatch/radiovoice/roller.wav
npc/overwatch/radiovoice/search.wav
npc/overwatch/radiovoice/sector.wav
npc/overwatch/radiovoice/serve.wav
npc/overwatch/radiovoice/seven.wav
npc/overwatch/radiovoice/six.wav
npc/overwatch/radiovoice/socialfractureinprogress.wav
npc/overwatch/radiovoice/sociocide.wav
npc/overwatch/radiovoice/sociostabilizationrestored.wav
npc/overwatch/radiovoice/stabilizationjurisdiction.wav
npc/overwatch/radiovoice/stationblock.wav
npc/overwatch/radiovoice/statuson243suspect.wav
npc/overwatch/radiovoice/sterilize.wav
npc/overwatch/radiovoice/stick.wav
npc/overwatch/radiovoice/stormsystem.wav
npc/overwatch/radiovoice/subject.wav
npc/overwatch/radiovoice/suspectisnow187.wav
npc/overwatch/radiovoice/suspectmalignantverdictcodeis.wav
npc/overwatch/radiovoice/suspend.wav
npc/overwatch/radiovoice/suspendnegotiations.wav
npc/overwatch/radiovoice/switchcomtotac3.wav
npc/overwatch/radiovoice/switchtotac5reporttocp.wav
npc/overwatch/radiovoice/tap.wav
npc/overwatch/radiovoice/teamsreportstatus.wav
npc/overwatch/radiovoice/terminalprosecution.wav
npc/overwatch/radiovoice/terminalrestrictionzone.wav
npc/overwatch/radiovoice/threattoproperty51b.wav
npc/overwatch/radiovoice/three.wav
npc/overwatch/radiovoice/transitblock.wav
npc/overwatch/radiovoice/two.wav
npc/overwatch/radiovoice/union.wav
npc/overwatch/radiovoice/unitdeserviced.wav
npc/overwatch/radiovoice/unitdownat.wav
npc/overwatch/radiovoice/unlawfulentry603.wav
npc/overwatch/radiovoice/upi.wav
npc/overwatch/radiovoice/vice.wav
npc/overwatch/radiovoice/victor.wav
npc/overwatch/radiovoice/violationofcivictrust.wav
npc/overwatch/radiovoice/wasteriver.wav
npc/overwatch/radiovoice/weapon94.wav
npc/overwatch/radiovoice/workforceintake.wav
npc/overwatch/radiovoice/xray.wav
npc/overwatch/radiovoice/yellow.wav
npc/overwatch/radiovoice/youarechargedwithterminal.wav
npc/overwatch/radiovoice/youarejudgedguilty.wav
npc/overwatch/radiovoice/zero.wav
npc/overwatch/radiovoice/zone.wav
npc/overwatch/radiovoice/_comma.wav

Roller Mine

npc/roller/blade_cut.wav
npc/roller/blade_in.wav
npc/roller/blade_out.wav
npc/roller/code2.wav
npc/roller/mine npc/roller/remote_yes.wav
npc/roller/mine/combine_mine_active_loop1.wav
npc/roller/mine/combine_mine_deactivate1.wav
npc/roller/mine/combine_mine_deploy1.wav
npc/roller/mine/rmine_blades_in1.wav
npc/roller/mine/rmine_blades_in2.wav
npc/roller/mine/rmine_blades_in3.wav
npc/roller/mine/rmine_blades_out1.wav
npc/roller/mine/rmine_blades_out2.wav
npc/roller/mine/rmine_blades_out3.wav
npc/roller/mine/rmine_blip1.wav
npc/roller/mine/rmine_blip3.wav
npc/roller/mine/rmine_chirp_answer1.wav
npc/roller/mine/rmine_chirp_quest1.wav
npc/roller/mine/rmine_explode_shock1.wav
npc/roller/mine/rmine_movefast_loop1.wav
npc/roller/mine/rmine_moveslow_loop1.wav
npc/roller/mine/rmine_predetonate.wav
npc/roller/mine/rmine_seek_loop2.wav
npc/roller/mine/rmine_shockvehicle1.wav
npc/roller/mine/rmine_shockvehicle2.wav
npc/roller/mine/rmine_taunt1.wav
npc/roller/mine/rmine_taunt2.wav
npc/roller/mine/rmine_tossed1.wav

City Scanner

npc/scanner/cbot_discharge1.wav
npc/scanner/cbot_energyexplosion1.wav
npc/scanner/cbot_fly_loop.wav
npc/scanner/cbot_servochatter.wav
npc/scanner/cbot_servoscared.wav
npc/scanner/combat_scan1.wav
npc/scanner/combat_scan2.wav
npc/scanner/combat_scan3.wav
npc/scanner/combat_scan4.wav
npc/scanner/combat_scan5.wav
npc/scanner/combat_scan_loop1.wav
npc/scanner/combat_scan_loop2.wav
npc/scanner/combat_scan_loop4.wav
npc/scanner/combat_scan_loop6.wav
npc/scanner/scanner_alert1.wav
npc/scanner/scanner_blip1.wav
npc/scanner/scanner_combat_loop1.wav
npc/scanner/scanner_electric1.wav
npc/scanner/scanner_electric2.wav
npc/scanner/scanner_explode_crash2.wav
npc/scanner/scanner_nearmiss1.wav
npc/scanner/scanner_nearmiss2.wav
npc/scanner/scanner_pain1.wav
npc/scanner/scanner_pain2.wav
npc/scanner/scanner_photo1.wav
npc/scanner/scanner_scan1.wav
npc/scanner/scanner_scan2.wav
npc/scanner/scanner_scan4.wav
npc/scanner/scanner_scan5.wav
npc/scanner/scanner_scan_loop1.wav
npc/scanner/scanner_scan_loop2.wav
npc/scanner/scanner_siren1.wav
npc/scanner/scanner_siren2.wav
npc/scanner/scanner_talk1.wav
npc/scanner/scanner_talk2.wav

Sniper

npc/sniper/echo1.wav
npc/sniper/reload1.wav
npc/sniper/sniper1.wav
npc/sniper/sn_blockdown.wav

Stalker

npc/stalker/breathing3.wav
npc/stalker/go_alert2.wav
npc/stalker/go_alert2a.wav
npc/stalker/laser_burn.wav
npc/stalker/laser_flesh.wav
npc/stalker/stalker_footstep_left1.wav
npc/stalker/stalker_footstep_left2.wav
npc/stalker/stalker_footstep_right1.wav
npc/stalker/stalker_footstep_right2.wav

Strider

npc/strider/charging.wav
npc/strider/creak1.wav
npc/strider/creak2.wav
npc/strider/creak3.wav
npc/strider/creak4.wav
npc/strider/fire.wav
npc/strider/striderx_alert2.wav
npc/strider/striderx_alert4.wav
npc/strider/striderx_alert5.wav
npc/strider/striderx_alert6.wav
npc/strider/striderx_die1.wav
npc/strider/striderx_pain2.wav
npc/strider/striderx_pain5.wav
npc/strider/striderx_pain7.wav
npc/strider/striderx_pain8.wav
npc/strider/strider_legstretch1.wav
npc/strider/strider_legstretch2.wav
npc/strider/strider_legstretch3.wav
npc/strider/strider_minigun.wav
npc/strider/strider_minigun2.wav
npc/strider/strider_skewer1.wav
npc/strider/strider_step1.wav
npc/strider/strider_step2.wav
npc/strider/strider_step3.wav
npc/strider/strider_step4.wav
npc/strider/strider_step5.wav
npc/strider/strider_step6.wav

Floor Turret

npc/turret_floor/active.wav
npc/turret_floor/alarm.wav
npc/turret_floor/alert.wav
npc/turret_floor/click1.wav
npc/turret_floor/deploy.wav
npc/turret_floor/die.wav
npc/turret_floor/ping.wav
npc/turret_floor/retract.wav
npc/turret_floor/shoot1.wav
npc/turret_floor/shoot2.wav
npc/turret_floor/shoot3.wav
npc/turret_wall/turret_loop1.wav

Vortigaunt

npc/vort/attack_charge.wav
npc/vort/attack_shoot.wav
npc/vort/claw_swing1.wav
npc/vort/claw_swing2.wav
npc/vort/foot_hit.wav
npc/vort/health_charge.wav
npc/vort/vort_foot1.wav
npc/vort/vort_foot2.wav
npc/vort/vort_foot3.wav
npc/vort/vort_foot4.wav
npc/vort/vort_pain3.wav

Zombie

npc/zombie/claw_miss1.wav
npc/zombie/claw_miss2.wav
npc/zombie/claw_strike1.wav
npc/zombie/claw_strike2.wav
npc/zombie/claw_strike3.wav
npc/zombie/foot1.wav
npc/zombie/foot2.wav
npc/zombie/foot3.wav
npc/zombie/foot_slide1.wav
npc/zombie/foot_slide2.wav
npc/zombie/foot_slide3.wav
npc/zombie/moan_loop1.wav
npc/zombie/moan_loop2.wav
npc/zombie/moan_loop3.wav
npc/zombie/moan_loop4.wav
npc/zombie/zombie_alert1.wav
npc/zombie/zombie_alert2.wav
npc/zombie/zombie_alert3.wav
npc/zombie/zombie_die1.wav
npc/zombie/zombie_die2.wav
npc/zombie/zombie_die3.wav
npc/zombie/zombie_hit.wav
npc/zombie/zombie_pain1.wav
npc/zombie/zombie_pain2.wav
npc/zombie/zombie_pain3.wav
npc/zombie/zombie_pain4.wav
npc/zombie/zombie_pain5.wav
npc/zombie/zombie_pain6.wav
npc/zombie/zombie_pound_door.wav
npc/zombie/zombie_voice_idle1.wav
npc/zombie/zombie_voice_idle10.wav
npc/zombie/zombie_voice_idle11.wav
npc/zombie/zombie_voice_idle12.wav
npc/zombie/zombie_voice_idle13.wav
npc/zombie/zombie_voice_idle14.wav
npc/zombie/zombie_voice_idle2.wav
npc/zombie/zombie_voice_idle3.wav
npc/zombie/zombie_voice_idle4.wav
npc/zombie/zombie_voice_idle5.wav
npc/zombie/zombie_voice_idle6.wav
npc/zombie/zombie_voice_idle7.wav
npc/zombie/zombie_voice_idle8.wav
npc/zombie/zombie_voice_idle9.wav
npc/zombie/zo_attack1.wav
npc/zombie/zo_attack2.wav

Poison Zombie

npc/zombie_poison/pz_alert1.wav
npc/zombie_poison/pz_alert2.wav
npc/zombie_poison/pz_breathe_loop1.wav
npc/zombie_poison/pz_breathe_loop2.wav
npc/zombie_poison/pz_call1.wav
npc/zombie_poison/pz_die1.wav
npc/zombie_poison/pz_die2.wav
npc/zombie_poison/pz_idle2.wav
npc/zombie_poison/pz_idle3.wav
npc/zombie_poison/pz_idle4.wav
npc/zombie_poison/pz_left_foot1.wav
npc/zombie_poison/pz_pain1.wav
npc/zombie_poison/pz_pain2.wav
npc/zombie_poison/pz_pain3.wav
npc/zombie_poison/pz_right_foot1.wav
npc/zombie_poison/pz_throw2.wav
npc/zombie_poison/pz_throw3.wav
npc/zombie_poison/pz_warn1.wav
npc/zombie_poison/pz_warn2.wav

Physics

physics/body/body_medium_break2.wav
physics/body/body_medium_break3.wav
physics/body/body_medium_break4.wav
physics/body/body_medium_impact_hard1.wav
physics/body/body_medium_impact_hard2.wav
physics/body/body_medium_impact_hard3.wav
physics/body/body_medium_impact_hard4.wav
physics/body/body_medium_impact_hard5.wav
physics/body/body_medium_impact_hard6.wav
physics/body/body_medium_impact_soft1.wav
physics/body/body_medium_impact_soft2.wav
physics/body/body_medium_impact_soft3.wav
physics/body/body_medium_impact_soft4.wav
physics/body/body_medium_impact_soft5.wav
physics/body/body_medium_impact_soft6.wav
physics/body/body_medium_impact_soft7.wav
physics/body/body_medium_scrape_rough_loop1.wav
physics/body/body_medium_scrape_smooth_loop1.wav
physics/cardboard/cardboard_box_break1.wav
physics/cardboard/cardboard_box_break2.wav
physics/cardboard/cardboard_box_break3.wav
physics/cardboard/cardboard_box_impact_bullet1.wav
physics/cardboard/cardboard_box_impact_bullet2.wav
physics/cardboard/cardboard_box_impact_bullet3.wav
physics/cardboard/cardboard_box_impact_bullet4.wav
physics/cardboard/cardboard_box_impact_bullet5.wav
physics/cardboard/cardboard_box_impact_hard1.wav
physics/cardboard/cardboard_box_impact_hard2.wav
physics/cardboard/cardboard_box_impact_hard3.wav
physics/cardboard/cardboard_box_impact_hard4.wav
physics/cardboard/cardboard_box_impact_hard5.wav
physics/cardboard/cardboard_box_impact_hard6.wav
physics/cardboard/cardboard_box_impact_hard7.wav
physics/cardboard/cardboard_box_impact_soft1.wav
physics/cardboard/cardboard_box_impact_soft2.wav
physics/cardboard/cardboard_box_impact_soft3.wav
physics/cardboard/cardboard_box_impact_soft4.wav
physics/cardboard/cardboard_box_impact_soft5.wav
physics/cardboard/cardboard_box_impact_soft6.wav
physics/cardboard/cardboard_box_impact_soft7.wav
physics/cardboard/cardboard_box_scrape_rough_loop1.wav
physics/cardboard/cardboard_box_scrape_smooth_loop1.wav
physics/cardboard/cardboard_cup_impact_hard1.wav
physics/cardboard/cardboard_cup_impact_hard2.wav
physics/cardboard/cardboard_cup_impact_hard3.wav
physics/concrete/boulder_impact_hard1.wav
physics/concrete/boulder_impact_hard2.wav
physics/concrete/boulder_impact_hard3.wav
physics/concrete/boulder_impact_hard4.wav
physics/concrete/concrete_block_impact_hard1.wav
physics/concrete/concrete_block_impact_hard2.wav
physics/concrete/concrete_block_impact_hard3.wav
physics/concrete/concrete_block_scrape_rough_loop1.wav
physics/concrete/concrete_break2.wav
physics/concrete/concrete_break3.wav
physics/concrete/concrete_impact_bullet1.wav
physics/concrete/concrete_impact_bullet2.wav
physics/concrete/concrete_impact_bullet3.wav
physics/concrete/concrete_impact_bullet4.wav
physics/concrete/concrete_impact_hard1.wav
physics/concrete/concrete_impact_hard2.wav
physics/concrete/concrete_impact_hard3.wav
physics/concrete/concrete_impact_soft1.wav
physics/concrete/concrete_impact_soft2.wav
physics/concrete/concrete_impact_soft3.wav
physics/concrete/concrete_scrape_smooth_loop1.wav
physics/concrete/rock_impact_hard1.wav
physics/concrete/rock_impact_hard2.wav
physics/concrete/rock_impact_hard3.wav
physics/concrete/rock_impact_hard4.wav
physics/concrete/rock_impact_hard5.wav
physics/concrete/rock_impact_hard6.wav
physics/concrete/rock_impact_soft1.wav
physics/concrete/rock_impact_soft2.wav
physics/concrete/rock_impact_soft3.wav
physics/concrete/rock_scrape_rough_loop1.wav
physics/flesh/flesh_bloody_break.wav
physics/flesh/flesh_bloody_impact_hard1.wav
physics/flesh/flesh_impact_bullet1.wav
physics/flesh/flesh_impact_bullet2.wav
physics/flesh/flesh_impact_bullet3.wav
physics/flesh/flesh_impact_bullet4.wav
physics/flesh/flesh_impact_bullet5.wav
physics/flesh/flesh_impact_hard1.wav
physics/flesh/flesh_impact_hard2.wav
physics/flesh/flesh_impact_hard3.wav
physics/flesh/flesh_impact_hard4.wav
physics/flesh/flesh_impact_hard5.wav
physics/flesh/flesh_impact_hard6.wav
physics/flesh/flesh_scrape_rough_loop.wav
physics/flesh/flesh_squishy_impact_hard1.wav
physics/flesh/flesh_squishy_impact_hard2.wav
physics/flesh/flesh_squishy_impact_hard3.wav
physics/flesh/flesh_squishy_impact_hard4.wav
physics/flesh/flesh_strider_impact_bullet1.wav
physics/flesh/flesh_strider_impact_bullet2.wav
physics/flesh/flesh_strider_impact_bullet3.wav
physics/glass/glass_bottle_break1.wav
physics/glass/glass_bottle_break2.wav
physics/glass/glass_bottle_impact_hard1.wav
physics/glass/glass_bottle_impact_hard2.wav
physics/glass/glass_bottle_impact_hard3.wav
physics/glass/glass_cup_break1.wav
physics/glass/glass_cup_break2.wav
physics/glass/glass_impact_bullet1.wav
physics/glass/glass_impact_bullet2.wav
physics/glass/glass_impact_bullet3.wav
physics/glass/glass_impact_bullet4.wav
physics/glass/glass_impact_hard1.wav
physics/glass/glass_impact_hard2.wav
physics/glass/glass_impact_hard3.wav
physics/glass/glass_impact_soft1.wav
physics/glass/glass_impact_soft2.wav
physics/glass/glass_impact_soft3.wav
physics/glass/glass_largesheet_break1.wav
physics/glass/glass_largesheet_break2.wav
physics/glass/glass_largesheet_break3.wav
physics/glass/glass_pottery_break1.wav
physics/glass/glass_pottery_break2.wav
physics/glass/glass_pottery_break3.wav
physics/glass/glass_pottery_break4.wav
physics/glass/glass_sheet_break1.wav
physics/glass/glass_sheet_break2.wav
physics/glass/glass_sheet_break3.wav
physics/glass/glass_sheet_impact_hard1.wav
physics/glass/glass_sheet_impact_hard2.wav
physics/glass/glass_sheet_impact_hard3.wav
physics/glass/glass_sheet_impact_soft1.wav
physics/glass/glass_sheet_impact_soft2.wav
physics/glass/glass_sheet_impact_soft3.wav
physics/glass/glass_sheet_step1.wav
physics/glass/glass_sheet_step2.wav
physics/glass/glass_sheet_step3.wav
physics/glass/glass_sheet_step4.wav
physics/metal/canister_scrape_rough_loop1.wav
physics/metal/canister_scrape_smooth_loop1.wav
physics/metal/metal_barrel_impact_hard1.wav
physics/metal/metal_barrel_impact_hard2.wav
physics/metal/metal_barrel_impact_hard3.wav
physics/metal/metal_barrel_impact_hard5.wav
physics/metal/metal_barrel_impact_hard6.wav
physics/metal/metal_barrel_impact_hard7.wav
physics/metal/metal_barrel_impact_soft1.wav
physics/metal/metal_barrel_impact_soft2.wav
physics/metal/metal_barrel_impact_soft3.wav
physics/metal/metal_barrel_impact_soft4.wav
physics/metal/metal_box_break1.wav
physics/metal/metal_box_break2.wav
physics/metal/metal_box_footstep1.wav
physics/metal/metal_box_footstep2.wav
physics/metal/metal_box_footstep3.wav
physics/metal/metal_box_footstep4.wav
physics/metal/metal_box_impact_bullet1.wav
physics/metal/metal_box_impact_bullet2.wav
physics/metal/metal_box_impact_bullet3.wav
physics/metal/metal_box_impact_hard1.wav
physics/metal/metal_box_impact_hard2.wav
physics/metal/metal_box_impact_hard3.wav
physics/metal/metal_box_impact_soft1.wav
physics/metal/metal_box_impact_soft2.wav
physics/metal/metal_box_impact_soft3.wav
physics/metal/metal_box_scrape_rough_loop1.wav
physics/metal/metal_box_scrape_rough_loop2.wav
physics/metal/metal_box_scrape_smooth_loop1.wav
physics/metal/metal_box_strain1.wav
physics/metal/metal_box_strain2.wav
physics/metal/metal_box_strain3.wav
physics/metal/metal_box_strain4.wav
physics/metal/metal_canister_impact_hard1.wav
physics/metal/metal_canister_impact_hard2.wav
physics/metal/metal_canister_impact_hard3.wav
physics/metal/metal_canister_impact_soft1.wav
physics/metal/metal_canister_impact_soft2.wav
physics/metal/metal_canister_impact_soft3.wav
physics/metal/metal_chainlink_impact_hard1.wav
physics/metal/metal_chainlink_impact_hard2.wav
physics/metal/metal_chainlink_impact_hard3.wav
physics/metal/metal_chainlink_impact_soft1.wav
physics/metal/metal_chainlink_impact_soft2.wav
physics/metal/metal_chainlink_impact_soft3.wav
physics/metal/metal_chainlink_scrape_rough_loop1.wav
physics/metal/metal_computer_impact_bullet1.wav
physics/metal/metal_computer_impact_bullet2.wav
physics/metal/metal_computer_impact_bullet3.wav
physics/metal/metal_computer_impact_hard1.wav
physics/metal/metal_computer_impact_hard2.wav
physics/metal/metal_computer_impact_hard3.wav
physics/metal/metal_computer_impact_soft1.wav
physics/metal/metal_computer_impact_soft2.wav
physics/metal/metal_computer_impact_soft3.wav
physics/metal/metal_grate_impact_hard1.wav
physics/metal/metal_grate_impact_hard2.wav
physics/metal/metal_grate_impact_hard3.wav
physics/metal/metal_grate_impact_soft1.wav
physics/metal/metal_grate_impact_soft2.wav
physics/metal/metal_grate_impact_soft3.wav
physics/metal/metal_grenade_impact_hard1.wav
physics/metal/metal_grenade_impact_hard2.wav
physics/metal/metal_grenade_impact_hard3.wav
physics/metal/metal_grenade_impact_soft1.wav
physics/metal/metal_grenade_impact_soft2.wav
physics/metal/metal_grenade_impact_soft3.wav
physics/metal/metal_grenade_scrape_rough_loop1.wav
physics/metal/metal_grenade_scrape_smooth_loop1.wav
physics/metal/metal_large_debris1.wav
physics/metal/metal_large_debris2.wav
physics/metal/metal_sheet_impact_bullet1.wav
physics/metal/metal_sheet_impact_bullet2.wav
physics/metal/metal_sheet_impact_hard2.wav
physics/metal/metal_sheet_impact_hard6.wav
physics/metal/metal_sheet_impact_hard7.wav
physics/metal/metal_sheet_impact_hard8.wav
physics/metal/metal_sheet_impact_soft2.wav
physics/metal/metal_solid_impact_bullet1.wav
physics/metal/metal_solid_impact_bullet2.wav
physics/metal/metal_solid_impact_bullet3.wav
physics/metal/metal_solid_impact_bullet4.wav
physics/metal/metal_solid_impact_hard1.wav
physics/metal/metal_solid_impact_hard4.wav
physics/metal/metal_solid_impact_hard5.wav
physics/metal/metal_solid_impact_soft1.wav
physics/metal/metal_solid_impact_soft2.wav
physics/metal/metal_solid_impact_soft3.wav
physics/metal/metal_solid_strain1.wav
physics/metal/metal_solid_strain2.wav
physics/metal/metal_solid_strain3.wav
physics/metal/metal_solid_strain4.wav
physics/metal/metal_solid_strain5.wav
physics/metal/paintcan_impact_hard1.wav
physics/metal/paintcan_impact_hard2.wav
physics/metal/paintcan_impact_hard3.wav
physics/metal/paintcan_impact_soft1.wav
physics/metal/paintcan_impact_soft2.wav
physics/metal/paintcan_impact_soft3.wav
physics/metal/sawblade_stick1.wav
physics/metal/sawblade_stick2.wav
physics/metal/sawblade_stick3.wav
physics/metal/soda_can_impact_hard1.wav
physics/metal/soda_can_impact_hard2.wav
physics/metal/soda_can_impact_hard3.wav
physics/metal/soda_can_impact_soft1.wav
physics/metal/soda_can_impact_soft2.wav
physics/metal/soda_can_impact_soft3.wav
physics/metal/soda_can_scrape_rough_loop1.wav
physics/metal/weapon_footstep1.wav
physics/metal/weapon_footstep2.wav
physics/metal/weapon_impact_hard1.wav
physics/metal/weapon_impact_hard2.wav
physics/metal/weapon_impact_hard3.wav
physics/metal/weapon_impact_soft1.wav
physics/metal/weapon_impact_soft2.wav
physics/metal/weapon_impact_soft3.wav
physics/nearmiss/whoosh_huge1.wav
physics/nearmiss/whoosh_huge2.wav
physics/nearmiss/whoosh_large1.wav
physics/nearmiss/whoosh_large4.wav
physics/plaster/ceilingtile_break1.wav
physics/plaster/ceilingtile_break2.wav
physics/plaster/ceiling_tile_impact_bullet1.wav
physics/plaster/ceiling_tile_impact_bullet2.wav
physics/plaster/ceiling_tile_impact_bullet3.wav
physics/plaster/ceiling_tile_impact_hard1.wav
physics/plaster/ceiling_tile_impact_hard2.wav
physics/plaster/ceiling_tile_impact_hard3.wav
physics/plaster/ceiling_tile_impact_soft1.wav
physics/plaster/ceiling_tile_impact_soft2.wav
physics/plaster/ceiling_tile_impact_soft3.wav
physics/plaster/ceiling_tile_scrape_smooth_loop1.wav
physics/plaster/ceiling_tile_step1.wav
physics/plaster/ceiling_tile_step2.wav
physics/plaster/ceiling_tile_step3.wav
physics/plaster/ceiling_tile_step4.wav
physics/plaster/drywall_footstep1.wav
physics/plaster/drywall_footstep2.wav
physics/plaster/drywall_footstep3.wav
physics/plaster/drywall_footstep4.wav
physics/plaster/drywall_impact_hard1.wav
physics/plaster/drywall_impact_hard2.wav
physics/plaster/drywall_impact_hard3.wav
physics/plaster/drywall_impact_soft1.wav
physics/plaster/drywall_impact_soft2.wav
physics/plaster/drywall_impact_soft3.wav
physics/plastic/plastic_barrel_break1.wav
physics/plastic/plastic_barrel_break2.wav
physics/plastic/plastic_barrel_impact_bullet1.wav
physics/plastic/plastic_barrel_impact_bullet2.wav
physics/plastic/plastic_barrel_impact_bullet3.wav
physics/plastic/plastic_barrel_impact_hard1.wav
physics/plastic/plastic_barrel_impact_hard2.wav
physics/plastic/plastic_barrel_impact_hard3.wav
physics/plastic/plastic_barrel_impact_hard4.wav
physics/plastic/plastic_barrel_impact_soft1.wav
physics/plastic/plastic_barrel_impact_soft2.wav
physics/plastic/plastic_barrel_impact_soft3.wav
physics/plastic/plastic_barrel_impact_soft4.wav
physics/plastic/plastic_barrel_impact_soft5.wav
physics/plastic/plastic_barrel_impact_soft6.wav
physics/plastic/plastic_barrel_scrape_rough_loop1.wav
physics/plastic/plastic_barrel_scrape_smooth_loop1.wav
physics/plastic/plastic_box_break1.wav
physics/plastic/plastic_box_break2.wav
physics/plastic/plastic_box_impact_bullet1.wav
physics/plastic/plastic_box_impact_bullet2.wav
physics/plastic/plastic_box_impact_bullet3.wav
physics/plastic/plastic_box_impact_bullet4.wav
physics/plastic/plastic_box_impact_bullet5.wav
physics/plastic/plastic_box_impact_hard1.wav
physics/plastic/plastic_box_impact_hard2.wav
physics/plastic/plastic_box_impact_hard3.wav
physics/plastic/plastic_box_impact_hard4.wav
physics/plastic/plastic_box_impact_soft1.wav
physics/plastic/plastic_box_impact_soft2.wav
physics/plastic/plastic_box_impact_soft3.wav
physics/plastic/plastic_box_impact_soft4.wav
physics/plastic/plastic_box_scrape_rough_loop1.wav
physics/plastic/plastic_box_scrape_smooth_loop1.wav
physics/plastic/plastic_box_scrape_smooth_loop2.wav
physics/rubber/rubber_tire_impact_bullet1.wav
physics/rubber/rubber_tire_impact_bullet2.wav
physics/rubber/rubber_tire_impact_bullet3.wav
physics/rubber/rubber_tire_impact_hard1.wav
physics/rubber/rubber_tire_impact_hard2.wav
physics/rubber/rubber_tire_impact_hard3.wav
physics/rubber/rubber_tire_impact_soft1.wav
physics/rubber/rubber_tire_impact_soft2.wav
physics/rubber/rubber_tire_impact_soft3.wav
physics/surfaces/sand_impact_bullet1.wav
physics/surfaces/sand_impact_bullet2.wav
physics/surfaces/sand_impact_bullet3.wav
physics/surfaces/sand_impact_bullet4.wav
physics/surfaces/tile_impact_bullet1.wav
physics/surfaces/tile_impact_bullet2.wav
physics/surfaces/tile_impact_bullet3.wav
physics/surfaces/tile_impact_bullet4.wav
physics/surfaces/underwater_impact_bullet1.wav
physics/surfaces/underwater_impact_bullet2.wav
physics/surfaces/underwater_impact_bullet3.wav
physics/wood/wood_box_break1.wav
physics/wood/wood_box_break2.wav
physics/wood/wood_box_footstep1.wav
physics/wood/wood_box_footstep2.wav
physics/wood/wood_box_footstep3.wav
physics/wood/wood_box_footstep4.wav
physics/wood/wood_box_impact_bullet1.wav
physics/wood/wood_box_impact_bullet2.wav
physics/wood/wood_box_impact_bullet3.wav
physics/wood/wood_box_impact_bullet4.wav
physics/wood/wood_box_impact_hard1.wav
physics/wood/wood_box_impact_hard2.wav
physics/wood/wood_box_impact_hard3.wav
physics/wood/wood_box_Impact_hard4.wav
physics/wood/wood_box_impact_hard5.wav
physics/wood/wood_box_impact_hard6.wav
physics/wood/wood_box_impact_soft1.wav
physics/wood/wood_box_impact_soft2.wav
physics/wood/wood_box_impact_soft3.wav
physics/wood/wood_box_scrape_rough_loop1.wav
physics/wood/wood_box_scrape_smooth_loop1.wav
physics/wood/wood_crate_break1.wav
physics/wood/wood_crate_break2.wav
physics/wood/wood_crate_break3.wav
physics/wood/wood_crate_break4.wav
physics/wood/wood_crate_break5.wav
physics/wood/wood_crate_impact_hard1.wav
physics/wood/wood_crate_impact_hard2.wav
physics/wood/wood_crate_impact_hard3.wav
physics/wood/wood_crate_impact_hard4.wav
physics/wood/wood_crate_impact_hard5.wav
physics/wood/wood_crate_impact_soft1.wav
physics/wood/wood_crate_impact_soft2.wav
physics/wood/wood_crate_impact_soft3.wav
physics/wood/wood_crate_scrape_rough_loop1.wav
physics/wood/wood_furniture_break1.wav
physics/wood/wood_furniture_break2.wav
physics/wood/wood_furniture_impact_soft1.wav
physics/wood/wood_furniture_impact_soft2.wav
physics/wood/wood_furniture_impact_soft3.wav
physics/wood/wood_panel_break1.wav
physics/wood/wood_panel_impact_hard1.wav
physics/wood/wood_plank_break1.wav
physics/wood/wood_plank_break2.wav
physics/wood/wood_plank_break3.wav
physics/wood/wood_plank_break4.wav
physics/wood/wood_plank_impact_hard1.wav
physics/wood/wood_plank_impact_hard2.wav
physics/wood/wood_plank_impact_hard3.wav
physics/wood/wood_plank_impact_hard4.wav
physics/wood/wood_plank_impact_hard5.wav
physics/wood/wood_plank_impact_soft1.wav
physics/wood/wood_plank_impact_soft2.wav
physics/wood/wood_plank_impact_soft3.wav
physics/wood/wood_plank_scrape_rough_loop1.wav
physics/wood/wood_plank_scrape_smooth_loop1.wav
physics/wood/wood_solid_impact_bullet1.wav
physics/wood/wood_solid_impact_bullet2.wav
physics/wood/wood_solid_impact_bullet3.wav
physics/wood/wood_solid_impact_bullet4.wav
physics/wood/wood_solid_impact_bullet5.wav
physics/wood/wood_solid_impact_hard1.wav
physics/wood/wood_solid_impact_hard2.wav
physics/wood/wood_solid_impact_hard3.wav
physics/wood/wood_solid_impact_soft1.wav
physics/wood/wood_solid_impact_soft2.wav
physics/wood/wood_solid_impact_soft3.wav
physics/wood/wood_solid_scrape_rough_loop1.wav
physics/wood/wood_strain2.wav
physics/wood/wood_strain3.wav
physics/wood/wood_strain4.wav

Plats

plats/bigstop1.wav
plats/elevator_large_start1.wav
plats/elevator_large_stop1.wav
plats/elevator_loop1.wav
plats/elevator_move_loop1.wav
plats/elevator_move_loop2.wav
plats/elevator_start1.wav
plats/elevator_stop.wav
plats/elevator_stop1.wav
plats/elevator_stop2.wav
plats/elevbell1.wav
plats/hall_elev_door.wav
plats/hall_elev_move.wav
plats/hall_elev_stop.wav
plats/heavymove1.wav
plats/platform_citadel_ring.wav
plats/platstop1.wav
plats/rackmove1.wav
plats/rackstop1.wav
plats/railstop1.wav
plats/skylift_move.wav
plats/skylift_stop.wav
plats/squeekmove1.wav
plats/squeekstop1.wav
plats/talkmove2.wav
plats/train_use1.wav
plats/tram_hit1.wav
plats/tram_hit4.wav
plats/tram_motor.wav
plats/tram_motor_start.wav
plats/tram_move.wav
plats/tram_squeak.wav
plats/ttrain_brake1.wav
plats/crane/vertical_start.wav
plats/crane/vertical_stop.wav

Player

player/breathe1.wav
player/geiger1.wav
player/geiger2.wav
player/geiger3.wav
player/heartbeat1.wav
player/pl_burnpain1.wav
player/pl_burnpain2.wav
player/pl_burnpain3.wav
player/pl_drown1.wav
player/pl_drown2.wav
player/pl_drown3.wav
player/pl_fallpain1.wav
player/pl_fallpain3.wav
player/pl_pain5.wav
player/pl_pain6.wav
player/pl_pain7.wav
player/pl_shell1.wav
player/pl_shell2.wav
player/pl_shell3.wav
player/sprayer.wav
player/suit_denydevice.wav
player/suit_sprint.wav
player/footsteps/chainlink1.wav
player/footsteps/chainlink2.wav
player/footsteps/chainlink3.wav
player/footsteps/chainlink4.wav
player/footsteps/concrete1.wav
player/footsteps/concrete2.wav
player/footsteps/concrete3.wav
player/footsteps/concrete4.wav
player/footsteps/dirt1.wav
player/footsteps/dirt2.wav
player/footsteps/dirt3.wav
player/footsteps/dirt4.wav
player/footsteps/duct1.wav
player/footsteps/duct2.wav
player/footsteps/duct3.wav
player/footsteps/duct4.wav
player/footsteps/grass1.wav
player/footsteps/grass2.wav
player/footsteps/grass3.wav
player/footsteps/grass4.wav
player/footsteps/gravel1.wav
player/footsteps/gravel2.wav
player/footsteps/gravel3.wav
player/footsteps/gravel4.wav
player/footsteps/ladder1.wav
player/footsteps/ladder2.wav
player/footsteps/ladder3.wav
player/footsteps/ladder4.wav
player/footsteps/metal1.wav
player/footsteps/metal2.wav
player/footsteps/metal3.wav
player/footsteps/metal4.wav
player/footsteps/metalgrate1.wav
player/footsteps/metalgrate2.wav
player/footsteps/metalgrate3.wav
player/footsteps/metalgrate4.wav
player/footsteps/mud1.wav
player/footsteps/mud2.wav
player/footsteps/mud3.wav
player/footsteps/mud4.wav
player/footsteps/sand1.wav
player/footsteps/sand2.wav
player/footsteps/sand3.wav
player/footsteps/sand4.wav
player/footsteps/slosh1.wav
player/footsteps/slosh2.wav
player/footsteps/slosh3.wav
player/footsteps/slosh4.wav
player/footsteps/tile1.wav
player/footsteps/tile2.wav
player/footsteps/tile3.wav
player/footsteps/tile4.wav
player/footsteps/wade1.wav
player/footsteps/wade2.wav
player/footsteps/wade3.wav
player/footsteps/wade4.wav
player/footsteps/wade5.wav
player/footsteps/wade6.wav
player/footsteps/wade7.wav
player/footsteps/wade8.wav
player/footsteps/wood1.wav
player/footsteps/wood2.wav
player/footsteps/wood3.wav
player/footsteps/wood4.wav
player/footsteps/woodpanel1.wav
player/footsteps/woodpanel2.wav
player/footsteps/woodpanel3.wav
player/footsteps/woodpanel4.wav
player/general/flesh_burn.wav

Test

test/temp/soundscape_test/cabin_ambience.wav
test/temp/soundscape_test/cabin_wall.wav
test/temp/soundscape_test/outdoor.wav
test/temp/soundscape_test/tv_music.wav

UI

UI/buttonclick.wav
UI/buttonclickrelease.wav
UI/buttonrollover.wav

Vehicles

vehicles/atv_ammo_close.wav
vehicles/atv_ammo_open.wav
vehicles/chopper_rotor2.wav
vehicles/diesel_loop2.wav
vehicles/digger_grinder_loop1.wav
vehicles/digger_grinder_stop1.wav
vehicles/fast_windloop1.wav
vehicles/tank_readyfire1.wav
vehicles/tank_turret_loop1.wav
vehicles/tank_turret_start1.wav
vehicles/tank_turret_stop1.wav
vehicles/Airboat/fan_blade_fullthrottle_loop1.wav
vehicles/Airboat/fan_blade_idle_loop1.wav
vehicles/Airboat/fan_motor_fullthrottle_loop1.wav
vehicles/Airboat/fan_motor_idle_loop1.wav
vehicles/Airboat/fan_motor_shut_off1.wav
vehicles/Airboat/fan_motor_start1.wav
vehicles/Airboat/pontoon_fast_water_loop1.wav
vehicles/Airboat/pontoon_fast_water_loop2.wav
vehicles/Airboat/pontoon_impact_hard1.wav
vehicles/Airboat/pontoon_impact_hard2.wav
vehicles/Airboat/pontoon_scrape_rough1.wav
vehicles/Airboat/pontoon_scrape_rough2.wav
vehicles/Airboat/pontoon_scrape_rough3.wav
vehicles/Airboat/pontoon_scrape_smooth1.wav
vehicles/Airboat/pontoon_scrape_smooth2.wav
vehicles/Airboat/pontoon_scrape_smooth3.wav
vehicles/Airboat/pontoon_splash1.wav
vehicles/Airboat/pontoon_splash2.wav
vehicles/Airboat/pontoon_stopped_water_loop1.wav
vehicles/APC/apc_cruise_loop3.wav
vehicles/APC/apc_firstgear_loop1.wav
vehicles/APC/apc_idle1.wav
vehicles/APC/apc_shutdown.wav
vehicles/APC/apc_slowdown_fast_loop5.wav
vehicles/APC/apc_start_loop3.wav
vehicles/Crane/crane_creak1.wav
vehicles/Crane/crane_creak2.wav
vehicles/Crane/crane_creak3.wav
vehicles/Crane/crane_creak4.wav
vehicles/Crane/crane_extend_loop1.wav
vehicles/Crane/crane_extend_stop.wav
vehicles/Crane/crane_idle_loop3.wav
vehicles/Crane/crane_magnet_grab.wav
vehicles/Crane/crane_magnet_release.wav
vehicles/Crane/crane_magnet_switchon.wav
vehicles/Crane/crane_slow_to_idle_loop4.wav
vehicles/Crane/crane_startengine1.wav
vehicles/Crane/crane_turn_loop2.wav
vehicles/Jetski/jetski_no_gas_start.wav
vehicles/Jetski/jetski_off.wav
vehicles/v8/first.wav
vehicles/v8/fourth_cruise_loop2.wav
vehicles/v8/second.wav
vehicles/v8/skid_highfriction.wav
vehicles/v8/skid_lowfriction.wav
vehicles/v8/skid_normalfriction.wav
vehicles/v8/third.wav
vehicles/v8/v8_firstgear_rev_loop1.wav
vehicles/v8/v8_idle_loop1.wav
vehicles/v8/v8_rev_short_loop1.wav
vehicles/v8/v8_start_loop1.wav
vehicles/v8/v8_stop1.wav
vehicles/v8/v8_throttle_off_fast_loop1.wav
vehicles/v8/v8_throttle_off_slow_loop2.wav
vehicles/v8/v8_turbo_on_loop1.wav
vehicles/v8/vehicle_impact_heavy1.wav
vehicles/v8/vehicle_impact_heavy2.wav
vehicles/v8/vehicle_impact_heavy3.wav
vehicles/v8/vehicle_impact_heavy4.wav
vehicles/v8/vehicle_impact_medium1.wav
vehicles/v8/vehicle_impact_medium2.wav
vehicles/v8/vehicle_impact_medium3.wav
vehicles/v8/vehicle_impact_medium4.wav
vehicles/v8/vehicle_rollover1.wav
vehicles/v8/vehicle_rollover2.wav

Voice Overs

vo/Breencast/br_collaboration01.wav
vo/Breencast/br_collaboration02.wav
vo/Breencast/br_collaboration03.wav
vo/Breencast/br_collaboration04.wav
vo/Breencast/br_collaboration05.wav
vo/Breencast/br_collaboration06.wav
vo/Breencast/br_collaboration07.wav
vo/Breencast/br_collaboration08.wav
vo/Breencast/br_collaboration09.wav
vo/Breencast/br_collaboration10.wav
vo/Breencast/br_collaboration11.wav
vo/Breencast/br_disruptor01.wav
vo/Breencast/br_disruptor02.wav
vo/Breencast/br_disruptor03.wav
vo/Breencast/br_disruptor04.wav
vo/Breencast/br_disruptor05.wav
vo/Breencast/br_disruptor06.wav
vo/Breencast/br_disruptor07.wav
vo/Breencast/br_disruptor08.wav
vo/Breencast/br_instinct01.wav
vo/Breencast/br_instinct02.wav
vo/Breencast/br_instinct03.wav
vo/Breencast/br_instinct04.wav
vo/Breencast/br_instinct05.wav
vo/Breencast/br_instinct06.wav
vo/Breencast/br_instinct07.wav
vo/Breencast/br_instinct08.wav
vo/Breencast/br_instinct09.wav
vo/Breencast/br_instinct10.wav
vo/Breencast/br_instinct11.wav
vo/Breencast/br_instinct12.wav
vo/Breencast/br_instinct13.wav
vo/Breencast/br_instinct14.wav
vo/Breencast/br_instinct15.wav
vo/Breencast/br_instinct16.wav
vo/Breencast/br_instinct17.wav
vo/Breencast/br_instinct18.wav
vo/Breencast/br_instinct19.wav
vo/Breencast/br_instinct20.wav
vo/Breencast/br_instinct21.wav
vo/Breencast/br_instinct22.wav
vo/Breencast/br_instinct23.wav
vo/Breencast/br_instinct24.wav
vo/Breencast/br_instinct25.wav
vo/Breencast/br_overwatch01.wav
vo/Breencast/br_overwatch02.wav
vo/Breencast/br_overwatch03.wav
vo/Breencast/br_overwatch04.wav
vo/Breencast/br_overwatch05.wav
vo/Breencast/br_overwatch06.wav
vo/Breencast/br_overwatch07.wav
vo/Breencast/br_overwatch08.wav
vo/Breencast/br_overwatch09.wav
vo/Breencast/br_tofreeman01.wav
vo/Breencast/br_tofreeman02.wav
vo/Breencast/br_tofreeman03.wav
vo/Breencast/br_tofreeman04.wav
vo/Breencast/br_tofreeman05.wav
vo/Breencast/br_tofreeman06.wav
vo/Breencast/br_tofreeman07.wav
vo/Breencast/br_tofreeman08.wav
vo/Breencast/br_tofreeman09.wav
vo/Breencast/br_tofreeman10.wav
vo/Breencast/br_tofreeman11.wav
vo/Breencast/br_tofreeman12.wav
vo/Breencast/br_welcome01.wav
vo/Breencast/br_welcome02.wav
vo/Breencast/br_welcome03.wav
vo/Breencast/br_welcome04.wav
vo/Breencast/br_welcome05.wav
vo/Breencast/br_welcome06.wav
vo/Breencast/br_welcome07.wav
vo/canals/airboat_drivehard.wav
vo/canals/airboat_gassed.wav
vo/canals/airboat_go_nag01.wav
vo/canals/airboat_go_nag02.wav
vo/canals/airboat_go_nag03.wav
vo/canals/airboat_nag01.wav
vo/canals/airboat_nag02.wav
vo/canals/airboat_nag03.wav
vo/canals/airboat_redbarn.wav
vo/canals/al_radio_stn6.wav
vo/canals/arrest_getgoing.wav
vo/canals/arrest_helpme.wav
vo/canals/arrest_lookingforyou.wav
vo/canals/arrest_run.wav
vo/canals/arrest_stop.wav
vo/canals/boxcar_becareful.wav
vo/canals/boxcar_becareful_b.wav
vo/canals/boxcar_becareful_c.wav
vo/canals/boxcar_go_nag01.wav
vo/canals/boxcar_go_nag02.wav
vo/canals/boxcar_go_nag03.wav
vo/canals/boxcar_go_nag04.wav
vo/canals/boxcar_jolt.wav
vo/canals/boxcar_lethimhelp.wav
vo/canals/boxcar_lookout.wav
vo/canals/boxcar_lookout_b.wav
vo/canals/boxcar_lookout_d.wav
vo/canals/boxcar_sirens.wav
vo/canals/boxcar_sirens_b.wav
vo/canals/boxcar_sirens_c.wav
vo/canals/boxcar_vortstop.wav
vo/canals/gunboat_comein.wav
vo/canals/gunboat_dam.wav
vo/canals/gunboat_finishingup.wav
vo/canals/gunboat_getin.wav
vo/canals/gunboat_goonout.wav
vo/canals/gunboat_herelook.wav
vo/canals/gunboat_heyyourefm.wav
vo/canals/gunboat_hideout.wav
vo/canals/gunboat_impossible.wav
vo/canals/gunboat_irony.wav
vo/canals/gunboat_magic.wav
vo/canals/gunboat_takeitdown.wav
vo/canals/gunboat_vort.wav
vo/canals/matt_beglad.wav
vo/canals/matt_beglad_b.wav
vo/canals/matt_beglad_c.wav
vo/canals/matt_closecall.wav
vo/canals/matt_flood.wav
vo/canals/matt_flood_b.wav
vo/canals/matt_getin.wav
vo/canals/matt_goodluck.wav
vo/canals/matt_go_nag01.wav
vo/canals/matt_go_nag02.wav
vo/canals/matt_go_nag03.wav
vo/canals/matt_go_nag04.wav
vo/canals/matt_go_nag05.wav
vo/canals/matt_supplies.wav
vo/canals/matt_tearinguprr.wav
vo/canals/matt_tearinguprr_a.wav
vo/canals/matt_tearinguprr_b.wav
vo/canals/matt_thanksbut.wav
vo/canals/matt_toolate.wav
vo/canals/premassacre.wav
vo/canals/radio_comein12.wav
vo/canals/radio_doyoucopy8.wav
vo/canals/radio_thisis8.wav
vo/canals/shanty_badtime.wav
vo/canals/shanty_gotsomeammo.wav
vo/canals/shanty_gotword.wav
vo/canals/shanty_go_nag01.wav
vo/canals/shanty_go_nag02.wav
vo/canals/shanty_go_nag03.wav
vo/canals/shanty_helpyourself.wav
vo/canals/shanty_hey.wav
vo/canals/shanty_yourefm.wav
vo/canals/stn1_cit_illstay.wav
vo/canals/stn1_cit_keepgoing.wav
vo/canals/vort_reckoning.wav
vo/canals/female01/gunboat_breakcamp.wav
vo/canals/female01/gunboat_eliright.wav
vo/canals/female01/gunboat_farewell.wav
vo/canals/female01/gunboat_giveemhell.wav
vo/canals/female01/gunboat_hurry.wav
vo/canals/female01/gunboat_justintime.wav
vo/canals/female01/gunboat_moveon.wav
vo/canals/female01/gunboat_owneyes.wav
vo/canals/female01/gunboat_parkboat.wav
vo/canals/female01/gunboat_pullout.wav
vo/canals/female01/stn6_go_nag02.wav
vo/canals/female01/stn6_incoming.wav
vo/canals/female01/stn6_shellingus.wav
vo/canals/male01/gunboat_breakcamp.wav
vo/canals/male01/gunboat_eliright.wav
vo/canals/male01/gunboat_farewell.wav
vo/canals/male01/gunboat_giveemhell.wav
vo/canals/male01/gunboat_hurry.wav
vo/canals/male01/gunboat_justintime.wav
vo/canals/male01/gunboat_moveon.wav
vo/canals/male01/gunboat_owneyes.wav
vo/canals/male01/gunboat_parkboat.wav
vo/canals/male01/gunboat_pullout.wav
vo/canals/male01/stn6_go_nag02.wav
vo/canals/male01/stn6_incoming.wav
vo/canals/male01/stn6_shellingus.wav
vo/Citadel/al_ascent.wav
vo/Citadel/al_beforeescape.wav
vo/Citadel/al_betterhurry.wav
vo/Citadel/al_bitofit.wav
vo/Citadel/al_bluff.wav
vo/Citadel/al_cantshutdown.wav
vo/Citadel/al_chancelikethis.wav
vo/Citadel/al_chargeup.wav
vo/Citadel/al_comegordon.wav
vo/Citadel/al_comeon.wav
vo/Citadel/al_comingafterme.wav
vo/Citadel/al_dad.wav
vo/Citadel/al_dadgordonno.wav
vo/Citadel/al_dadgordonno_b.wav
vo/Citadel/al_dadgordonno_c.wav
vo/Citadel/al_dadhangon.wav
vo/Citadel/al_dadsorry.wav
vo/Citadel/al_darkfusionreactor.wav
vo/Citadel/al_dienow.wav
vo/Citadel/al_dienow_b.wav
vo/Citadel/al_dontforget.wav
vo/Citadel/al_dontlisten.wav
vo/Citadel/al_dontlistentohim.wav
vo/Citadel/al_doworst.wav
vo/Citadel/al_elevator.wav
vo/Citadel/al_fail_no.wav
vo/Citadel/al_gettingaway.wav
vo/Citadel/al_gogordon.wav
vo/Citadel/al_gordonwouldnever.wav
vo/Citadel/al_heylisten.wav
vo/Citadel/al_hurrymossman02.wav
vo/Citadel/al_itsbreen.wav
vo/Citadel/al_keepgoing.wav
vo/Citadel/al_letyouin.wav
vo/Citadel/al_lookafterdad.wav
vo/Citadel/al_lookafterdad_b.wav
vo/Citadel/al_lookafterdad_c.wav
vo/Citadel/al_lookwhatheleft.wav
vo/Citadel/al_noclue.wav
vo/Citadel/al_notagain02.wav
vo/Citadel/al_notsayinggoodbye.wav
vo/Citadel/al_outofhere.wav
vo/Citadel/al_soldiers01_a.wav
vo/Citadel/al_soldiers01_b.wav
vo/Citadel/al_stayawaycore.wav
vo/Citadel/al_staybackbeam.wav
vo/Citadel/al_struggle01.wav
vo/Citadel/al_struggle02.wav
vo/Citadel/al_struggle03.wav
vo/Citadel/al_struggle05.wav
vo/Citadel/al_struggle07.wav
vo/Citadel/al_struggle08.wav
vo/Citadel/al_success_yes.wav
vo/Citadel/al_success_yes02_nr.wav
vo/Citadel/al_success_yes_nr.wav
vo/Citadel/al_thatshim.wav
vo/Citadel/al_thegravgun01.wav
vo/Citadel/al_thegravgun03.wav
vo/Citadel/al_thegravgun04.wav
vo/Citadel/al_thereheis.wav
vo/Citadel/al_uptop.wav
vo/Citadel/al_watchout01.wav
vo/Citadel/al_wonderwhere.wav
vo/Citadel/al_working.wav
vo/Citadel/al_yes.wav
vo/Citadel/al_yes_nr.wav
vo/Citadel/br_betrayed.wav
vo/Citadel/br_bidder_a.wav
vo/Citadel/br_bidder_b.wav
vo/Citadel/br_circum.wav
vo/Citadel/br_create.wav
vo/Citadel/br_deliver.wav
vo/Citadel/br_dictate_a.wav
vo/Citadel/br_failing11.wav
vo/Citadel/br_farside.wav
vo/Citadel/br_foundation.wav
vo/Citadel/br_freemanatlast.wav
vo/Citadel/br_gift_a.wav
vo/Citadel/br_gift_b.wav
vo/Citadel/br_gift_c.wav
vo/Citadel/br_goback.wav
vo/Citadel/br_gravgun.wav
vo/Citadel/br_guards.wav
vo/Citadel/br_guest_a.wav
vo/Citadel/br_guest_b.wav
vo/Citadel/br_guest_c.wav
vo/Citadel/br_guest_d.wav
vo/Citadel/br_guest_f.wav
vo/Citadel/br_hostbody.wav
vo/Citadel/br_judithwhat.wav
vo/Citadel/br_justhurry.wav
vo/Citadel/br_laugh01.wav
vo/Citadel/br_mentors.wav
vo/Citadel/br_mock01.wav
vo/Citadel/br_mock04.wav
vo/Citadel/br_mock05.wav
vo/Citadel/br_mock06.wav
vo/Citadel/br_mock07.wav
vo/Citadel/br_mock09.wav
vo/Citadel/br_mock13.wav
vo/Citadel/br_newleader_a.wav
vo/Citadel/br_newleader_b.wav
vo/Citadel/br_newleader_c.wav
vo/Citadel/br_no.wav
vo/Citadel/br_nopoint.wav
vo/Citadel/br_nothingtosay_a.wav
vo/Citadel/br_nothingtosay_b.wav
vo/Citadel/br_oheli07.wav
vo/Citadel/br_oheli08.wav
vo/Citadel/br_oheli09.wav
vo/Citadel/br_ohshit.wav
vo/Citadel/br_playgame_a.wav
vo/Citadel/br_playgame_b.wav
vo/Citadel/br_playgame_c.wav
vo/Citadel/br_rabble_a.wav
vo/Citadel/br_rabble_b.wav
vo/Citadel/br_rabble_c.wav
vo/Citadel/br_rabble_d.wav
vo/Citadel/br_stubborn.wav
vo/Citadel/br_synapse.wav
vo/Citadel/br_synapse02.wav
vo/Citadel/br_unleash.wav
vo/Citadel/br_untenable.wav
vo/Citadel/br_whatittakes.wav
vo/Citadel/br_worthit.wav
vo/Citadel/br_yesjudith.wav
vo/Citadel/br_youfool.wav
vo/Citadel/br_youneedme.wav
vo/Citadel/eli_alyx01.wav
vo/Citadel/eli_alyxsweetheart.wav
vo/Citadel/eli_damnbreen.wav
vo/Citadel/eli_dontstruggle.wav
vo/Citadel/eli_dontworryboutme.wav
vo/Citadel/eli_genocide.wav
vo/Citadel/eli_goodgod.wav
vo/Citadel/eli_mygirl.wav
vo/Citadel/eli_nonever.wav
vo/Citadel/eli_notobreen.wav
vo/Citadel/eli_save.wav
vo/Citadel/eli_sendusboth.wav
vo/Citadel/gman_exit01.wav
vo/Citadel/gman_exit02.wav
vo/Citadel/gman_exit03.wav
vo/Citadel/gman_exit04.wav
vo/Citadel/gman_exit05.wav
vo/Citadel/gman_exit06.wav
vo/Citadel/gman_exit07.wav
vo/Citadel/gman_exit08.wav
vo/Citadel/gman_exit09.wav
vo/Citadel/gman_exit10.wav
vo/Citadel/mo_alyxneedthis.wav
vo/Citadel/mo_bargain.wav
vo/Citadel/mo_dont.wav
vo/Citadel/mo_dontworry.wav
vo/Citadel/mo_illtakehim.wav
vo/Citadel/mo_necessary.wav
vo/Citadel/mo_notimealyx.wav
vo/Citadel/mo_notleavingeli.wav
vo/Citadel/mo_nouse.wav
vo/Citadel/mo_outoftime.wav
vo/Citadel/mo_sorrygordon.wav
vo/Citadel/mo_stoppingyou.wav
vo/Citadel/mo_wallace.wav
vo/coast/cr_antlions.wav
vo/coast/cr_carsallready.wav
vo/coast/cr_driveforfeel.wav
vo/coast/cr_getincar.wav
vo/coast/cr_getupandhellout.wav
vo/coast/cr_gravgun.wav
vo/coast/cr_hopin.wav
vo/coast/cr_magfail.wav
vo/coast/cr_pier01.wav
vo/coast/cr_pier02.wav
vo/coast/cr_pier03.wav
vo/coast/cr_playerincar.wav
vo/coast/cr_rockslide.wav
vo/coast/cr_sorry.wav
vo/coast/odessa vo/coast/vgossip_01.wav
vo/coast/vgossip_02.wav
vo/coast/vgossip_03.wav
vo/coast/vgossip_04.wav
vo/coast/barn/lighthouse_morale.wav
vo/coast/barn/vmech_accept.wav
vo/coast/barn/female01/chatter.wav
vo/coast/barn/female01/crapships.wav
vo/coast/barn/female01/ditchcar.wav
vo/coast/barn/female01/drop_lite.wav
vo/coast/barn/female01/drop_road.wav
vo/coast/barn/female01/exit_cliffpath.wav
vo/coast/barn/female01/exit_comewith.wav
vo/coast/barn/female01/exit_watchstep.wav
vo/coast/barn/female01/getcarinbarn.wav
vo/coast/barn/female01/getcaringarage.wav
vo/coast/barn/female01/getoffroad01.wav
vo/coast/barn/female01/gettauoff.wav
vo/coast/barn/female01/incomingdropship.wav
vo/coast/barn/female01/lite_gunship01.wav
vo/coast/barn/female01/lite_gunship02.wav
vo/coast/barn/female01/lite_rockets01.wav
vo/coast/barn/female01/lite_rockets03.wav
vo/coast/barn/female01/lite_rockets04.wav
vo/coast/barn/female01/parkit.wav
vo/coast/barn/female01/youmadeit.wav
vo/coast/barn/male01/chatter.wav
vo/coast/barn/male01/crapships.wav
vo/coast/barn/male01/ditchcar.wav
vo/coast/barn/male01/drop_lite.wav
vo/coast/barn/male01/drop_road.wav
vo/coast/barn/male01/exit_cliffpath.wav
vo/coast/barn/male01/exit_comewith.wav
vo/coast/barn/male01/exit_watchstep.wav
vo/coast/barn/male01/getcarinbarn.wav
vo/coast/barn/male01/getcaringarage.wav
vo/coast/barn/male01/getoffroad01.wav
vo/coast/barn/male01/gettauoff.wav
vo/coast/barn/male01/incomingdropship.wav
vo/coast/barn/male01/lite_gunship01.wav
vo/coast/barn/male01/lite_gunship02.wav
vo/coast/barn/male01/lite_rockets01.wav
vo/coast/barn/male01/lite_rockets03.wav
vo/coast/barn/male01/lite_rockets04.wav
vo/coast/barn/male01/parkit.wav
vo/coast/barn/male01/youmadeit.wav
vo/coast/bugbait/bugbait_onemanalone.wav
vo/coast/bugbait/sandy_asyougo.wav
vo/coast/bugbait/sandy_dontmove.wav
vo/coast/bugbait/sandy_dontstep.wav
vo/coast/bugbait/sandy_goahead.wav
vo/coast/bugbait/sandy_help.wav
vo/coast/bugbait/sandy_holdstill.wav
vo/coast/bugbait/sandy_poorlaszlo.wav
vo/coast/bugbait/sandy_stop.wav
vo/coast/bugbait/sandy_vortcamp.wav
vo/coast/bugbait/sandy_youidiot.wav
vo/coast/bugbait/sandy_youthere.wav
vo/coast/bugbait/sandy_youtried.wav
vo/coast/bugbait/vbaittrain01a.wav
vo/coast/bugbait/vbaittrain01b.wav
vo/coast/bugbait/vbaittrain01c.wav
vo/coast/bugbait/vbaittrain02.wav
vo/coast/bugbait/vbaittrain02_nag.wav
vo/coast/bugbait/vbaittrain03.wav
vo/coast/bugbait/vbaittrain03_nag.wav
vo/coast/bugbait/vbaittrain04.wav
vo/coast/bugbait/vbaittrain04_nag.wav
vo/coast/bugbait/vbaittrain05.wav
vo/coast/bugbait/vbaittrain_fine.wav
vo/coast/bugbait/vbaittrain_gotit.wav
vo/coast/bugbait/vbaittrain_great.wav
vo/coast/bugbait/vort_extract01.wav
vo/coast/bugbait/vort_podnag.wav
vo/coast/bugbait/vort_podsforyou01.wav
vo/coast/bugbait/female01/pheropod_nag01.wav
vo/coast/bugbait/female01/pheropod_nag02.wav
vo/coast/bugbait/female01/pheropod_nag03.wav
vo/coast/bugbait/male01/pheropod_nag01.wav
vo/coast/bugbait/male01/pheropod_nag02.wav
vo/coast/bugbait/male01/pheropod_nag03.wav
vo/coast/cardock/al_goodhands.wav
vo/coast/cardock/al_gotcar.wav
vo/coast/cardock/al_hitcher01.wav
vo/coast/cardock/al_hitcher02.wav
vo/coast/cardock/al_needyourhelp.wav
vo/coast/cardock/cr_willdo.wav
vo/coast/cardock/le_allclear.wav
vo/coast/cardock/le_allset.wav
vo/coast/cardock/le_buggy.wav
vo/coast/cardock/le_bye.wav
vo/coast/cardock/le_followme.wav
vo/coast/cardock/le_goodidea.wav
vo/coast/cardock/le_gotgordon.wav
vo/coast/cardock/le_map.wav
vo/coast/cardock/le_onfoot.wav
vo/coast/cardock/le_overhere.wav
vo/coast/cardock/le_patchhim.wav
vo/coast/cardock/le_radio.wav
vo/coast/cardock/le_radioloop.wav
vo/coast/cardock/le_radioloop_b.wav
vo/coast/cardock/le_radioloop_c.wav
vo/coast/cardock/le_restock.wav
vo/coast/cardock/le_staywithcar.wav
vo/coast/cardock/le_whohurt.wav
vo/coast/cardock/le_youmadeit.wav
vo/coast/cardock/med_online.wav
vo/coast/cardock/wo_winston.wav
vo/coast/odessa/nlo_cub_carry.wav
vo/coast/odessa/nlo_cub_class01.wav
vo/coast/odessa/nlo_cub_class02.wav
vo/coast/odessa/nlo_cub_class03.wav
vo/coast/odessa/nlo_cub_corkscrew.wav
vo/coast/odessa/nlo_cub_farewell.wav
vo/coast/odessa/nlo_cub_freeman.wav
vo/coast/odessa/nlo_cub_hello.wav
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vo/Streetwar/sniper/ba_letsclearout.wav
vo/Streetwar/sniper/ba_letsgetgoing.wav
vo/Streetwar/sniper/ba_nag_grenade01.wav
vo/Streetwar/sniper/ba_nag_grenade02.wav
vo/Streetwar/sniper/ba_nag_grenade03.wav
vo/Streetwar/sniper/ba_nag_grenade04.wav
vo/Streetwar/sniper/ba_nag_grenade05.wav
vo/Streetwar/sniper/ba_onedownonetogo.wav
vo/Streetwar/sniper/ba_overhere.wav
vo/Streetwar/sniper/ba_returnhero.wav
vo/Streetwar/sniper/ba_takeoutsnipers.wav
vo/Streetwar/sniper/female01/c17_09_cellar.wav
vo/Streetwar/sniper/female01/c17_09_greeting.wav
vo/Streetwar/sniper/female01/c17_09_savebarney.wav
vo/Streetwar/sniper/male01/c17_09_cellar.wav
vo/Streetwar/sniper/male01/c17_09_greeting.wav
vo/Streetwar/sniper/male01/c17_09_help01.wav
vo/Streetwar/sniper/male01/c17_09_help02.wav
vo/Streetwar/sniper/male01/c17_09_help03.wav
vo/Streetwar/sniper/male01/c17_09_savebarney.wav
vo/Streetwar/tunnel/female01/c17_06_det01.wav
vo/Streetwar/tunnel/female01/c17_06_det02.wav
vo/Streetwar/tunnel/female01/c17_06_det03.wav
vo/Streetwar/tunnel/female01/c17_06_det04.wav
vo/Streetwar/tunnel/female01/c17_06_det05.wav
vo/Streetwar/tunnel/female01/c17_06_keepmoving.wav
vo/Streetwar/tunnel/female01/c17_06_notsafe.wav
vo/Streetwar/tunnel/female01/c17_06_password01.wav
vo/Streetwar/tunnel/female01/c17_06_password02.wav
vo/Streetwar/tunnel/female01/c17_06_password04.wav
vo/Streetwar/tunnel/female01/c17_06_plank01.wav
vo/Streetwar/tunnel/female01/c17_06_plank02.wav
vo/Streetwar/tunnel/female01/c17_06_tunnel_greet.wav
vo/Streetwar/tunnel/female01/d3_c17_06_post_det01.wav
vo/Streetwar/tunnel/female01/d3_c17_06_post_det02.wav
vo/Streetwar/tunnel/female01/d3_c17_06_post_det04.wav
vo/Streetwar/tunnel/female01/d3_c17_07_tenant.wav
vo/Streetwar/tunnel/male01/c17_06_det01.wav
vo/Streetwar/tunnel/male01/c17_06_det02.wav
vo/Streetwar/tunnel/male01/c17_06_det03.wav
vo/Streetwar/tunnel/male01/c17_06_det04.wav
vo/Streetwar/tunnel/male01/c17_06_det05.wav
vo/Streetwar/tunnel/male01/c17_06_keepmoving.wav
vo/Streetwar/tunnel/male01/c17_06_notsafe.wav
vo/Streetwar/tunnel/male01/c17_06_password01.wav
vo/Streetwar/tunnel/male01/c17_06_password02.wav
vo/Streetwar/tunnel/male01/c17_06_password03.wav
vo/Streetwar/tunnel/male01/c17_06_password04.wav
vo/Streetwar/tunnel/male01/c17_06_plank01.wav
vo/Streetwar/tunnel/male01/c17_06_plank02.wav
vo/Streetwar/tunnel/male01/c17_06_tunnel_greet.wav
vo/Streetwar/tunnel/male01/d3_c17_06_post_det01.wav
vo/Streetwar/tunnel/male01/d3_c17_06_post_det02.wav
vo/Streetwar/tunnel/male01/d3_c17_06_post_det04.wav
vo/Streetwar/tunnel/male01/d3_c17_07_tenant.wav
vo/trainyard/al_dadstarted.wav
vo/trainyard/al_imalyx.wav
vo/trainyard/al_nicetomeet.wav
vo/trainyard/al_nicetomeet_b.wav
vo/trainyard/al_nomap.wav
vo/trainyard/al_noyoudont.wav
vo/trainyard/al_oldadmin.wav
vo/trainyard/al_overhere.wav
vo/trainyard/al_presume.wav
vo/trainyard/al_suspicious.wav
vo/trainyard/al_suspicious_b.wav
vo/trainyard/al_thisday.wav
vo/trainyard/al_thisday01.wav
vo/trainyard/al_thisday02.wav
vo/trainyard/al_thisday03.wav
vo/trainyard/al_thisday04.wav
vo/trainyard/al_thruhere.wav
vo/trainyard/ba_backup.wav
vo/trainyard/ba_blowcover.wav
vo/trainyard/ba_blowcover_b.wav
vo/trainyard/ba_checkpoints.wav
vo/trainyard/ba_citadel02.wav
vo/trainyard/ba_crowbar01.wav
vo/trainyard/ba_crowbar02.wav
vo/trainyard/ba_exitnag01.wav
vo/trainyard/ba_exitnag02.wav
vo/trainyard/ba_exitnag03.wav
vo/trainyard/ba_exitnag04.wav
vo/trainyard/ba_exitnag05.wav
vo/trainyard/ba_exitnag06.wav
vo/trainyard/ba_exitnag07.wav
vo/trainyard/ba_getin.wav
vo/trainyard/ba_getoutfast.wav
vo/trainyard/ba_goodluck01.wav
vo/trainyard/ba_goodluck02.wav
vo/trainyard/ba_goon.wav
vo/trainyard/ba_gottago.wav
vo/trainyard/ba_heygordon.wav
vo/trainyard/ba_inhere01.wav
vo/trainyard/ba_lookafterdoc.wav
vo/trainyard/ba_lookwho.wav
vo/trainyard/ba_meetyoulater01.wav
vo/trainyard/ba_move01.wav
vo/trainyard/ba_noimgood.wav
vo/trainyard/ba_oldcanals.wav
vo/trainyard/ba_ownway.wav
vo/trainyard/ba_privacy.wav
vo/trainyard/ba_rememberme.wav
vo/trainyard/ba_sorryscare.wav
vo/trainyard/ba_tellme01.wav
vo/trainyard/ba_tellme02.wav
vo/trainyard/ba_thatbeer01.wav
vo/trainyard/ba_thatbeer02.wav
vo/trainyard/ba_thinking01.wav
vo/trainyard/ba_undercover.wav
vo/trainyard/ba_youcomewith.wav
vo/trainyard/cit_blocker_getin.wav
vo/trainyard/cit_blocker_go01.wav
vo/trainyard/cit_blocker_go02.wav
vo/trainyard/cit_blocker_go03.wav
vo/trainyard/cit_blocker_holdem.wav
vo/trainyard/cit_blocker_roof.wav
vo/trainyard/cit_breenagain.wav
vo/trainyard/cit_cell_coupon.wav
vo/trainyard/cit_drunk.wav
vo/trainyard/cit_fence_onlyones.wav
vo/trainyard/cit_fence_woods.wav
vo/trainyard/cit_hall_psst.wav
vo/trainyard/cit_hall_roof.wav
vo/trainyard/cit_lug_allihave.wav
vo/trainyard/cit_lug_allright.wav
vo/trainyard/cit_nerve.wav
vo/trainyard/cit_pacing.wav
vo/trainyard/cit_raid_findone.wav
vo/trainyard/cit_raid_reason.wav
vo/trainyard/cit_raid_start.wav
vo/trainyard/cit_raid_use01.wav
vo/trainyard/cit_raid_use02.wav
vo/trainyard/cit_tookcase.wav
vo/trainyard/cit_tooloud.wav
vo/trainyard/cit_train_endline.wav
vo/trainyard/cit_train_geton.wav
vo/trainyard/cit_train_reloc.wav
vo/trainyard/cit_water.wav
vo/trainyard/cit_window_cop.wav
vo/trainyard/cit_window_hope.wav
vo/trainyard/cit_window_look.wav
vo/trainyard/cit_window_stand.wav
vo/trainyard/cit_window_usnext.wav
vo/trainyard/husb_allright.wav
vo/trainyard/husb_dontworry.wav
vo/trainyard/husb_okay.wav
vo/trainyard/husb_think.wav
vo/trainyard/kl_alyxaround.wav
vo/trainyard/kl_intend.wav
vo/trainyard/kl_morewarn01.wav
vo/trainyard/kl_morewarn02.wav
vo/trainyard/kl_morewarn03.wav
vo/trainyard/kl_verywell.wav
vo/trainyard/kl_whatisit01.wav
vo/trainyard/kl_whatisit02.wav
vo/trainyard/man_me.wav
vo/trainyard/man_waitaminute.wav
vo/trainyard/man_whereyoutakingme.wav
vo/trainyard/wife_canttake.wav
vo/trainyard/wife_end.wav
vo/trainyard/wife_please.wav
vo/trainyard/wife_whattodo.wav
vo/trainyard/female01/cit_bench01.wav
vo/trainyard/female01/cit_bench02.wav
vo/trainyard/female01/cit_bench03.wav
vo/trainyard/female01/cit_bench04.wav
vo/trainyard/female01/cit_foodline01.wav
vo/trainyard/female01/cit_foodline02.wav
vo/trainyard/female01/cit_foodline03.wav
vo/trainyard/female01/cit_foodline04.wav
vo/trainyard/female01/cit_hit01.wav
vo/trainyard/female01/cit_hit02.wav
vo/trainyard/female01/cit_hit03.wav
vo/trainyard/female01/cit_hit04.wav
vo/trainyard/female01/cit_hit05.wav
vo/trainyard/female01/cit_pedestrian01.wav
vo/trainyard/female01/cit_pedestrian02.wav
vo/trainyard/female01/cit_pedestrian03.wav
vo/trainyard/female01/cit_pedestrian04.wav
vo/trainyard/female01/cit_pedestrian05.wav
vo/trainyard/female01/cit_tvbust05.wav
vo/trainyard/female01/cit_window_use01.wav
vo/trainyard/female01/cit_window_use02.wav
vo/trainyard/female01/cit_window_use03.wav
vo/trainyard/female01/cit_window_use04.wav
vo/trainyard/male01/cit_bench01.wav
vo/trainyard/male01/cit_bench02.wav
vo/trainyard/male01/cit_bench03.wav
vo/trainyard/male01/cit_bench04.wav
vo/trainyard/male01/cit_foodline01.wav
vo/trainyard/male01/cit_foodline02.wav
vo/trainyard/male01/cit_foodline03.wav
vo/trainyard/male01/cit_foodline04.wav
vo/trainyard/male01/cit_hit01.wav
vo/trainyard/male01/cit_hit02.wav
vo/trainyard/male01/cit_hit03.wav
vo/trainyard/male01/cit_hit04.wav
vo/trainyard/male01/cit_hit05.wav
vo/trainyard/male01/cit_pedestrian01.wav
vo/trainyard/male01/cit_pedestrian02.wav
vo/trainyard/male01/cit_pedestrian03.wav
vo/trainyard/male01/cit_pedestrian04.wav
vo/trainyard/male01/cit_pedestrian05.wav
vo/trainyard/male01/cit_term_ques02.wav
vo/trainyard/male01/cit_tvbust05.wav
vo/trainyard/male01/cit_window_use01.wav
vo/trainyard/male01/cit_window_use02.wav
vo/trainyard/male01/cit_window_use03.wav
vo/trainyard/male01/cit_window_use04.wav

Weapons

weapons/357_fire2.wav
weapons/debris1.wav
weapons/debris2.wav
weapons/debris3.wav
weapons/explode3.wav
weapons/explode4.wav
weapons/explode5.wav
weapons/grenade_launcher1.wav
weapons/physgun_off.wav
weapons/stinger_fire1.wav
weapons/underwater_explode3.wav
weapons/underwater_explode4.wav
weapons/357/357_fire2.wav
weapons/357/357_fire3.wav
weapons/357/357_reload1.wav
weapons/357/357_reload3.wav
weapons/357/357_reload4.wav
weapons/357/357_spin1.wav
weapons/airboat/airboat_gun_energy1.wav
weapons/airboat/airboat_gun_energy2.wav
weapons/airboat/airboat_gun_lastshot1.wav
weapons/airboat/airboat_gun_lastshot2.wav
weapons/airboat/airboat_gun_loop2.wav
weapons/ar1/ar1_dist1.wav
weapons/ar1/ar1_dist2.wav
weapons/ar2/ar2_altfire.wav
weapons/ar2/ar2_empty.wav
weapons/ar2/ar2_reload.wav
weapons/ar2/ar2_reload_push.wav
weapons/ar2/ar2_reload_rotate.wav
weapons/ar2/fire1.wav
weapons/ar2/npc_ar2_altfire.wav
weapons/ar2/npc_ar2_reload.wav
weapons/bugbait/bugbait_impact1.wav
weapons/bugbait/bugbait_impact3.wav
weapons/bugbait/bugbait_squeeze1.wav
weapons/bugbait/bugbait_squeeze2.wav
weapons/bugbait/bugbait_squeeze3.wav
weapons/cguard/charging.wav
weapons/crossbow/bolt_fly4.wav
weapons/crossbow/bolt_load1.wav
weapons/crossbow/bolt_load2.wav
weapons/crossbow/bolt_skewer1.wav
weapons/crossbow/fire1.wav
weapons/crossbow/hit1.wav
weapons/crossbow/hitbod1.wav
weapons/crossbow/hitbod2.wav
weapons/crossbow/reload1.wav
weapons/crowbar/crowbar_impact1.wav
weapons/crowbar/crowbar_impact2.wav
weapons/flaregun/burn.wav
weapons/flaregun/fire.wav
weapons/fx/nearmiss/bulletLtoR03.wav
weapons/fx/nearmiss/bulletLtoR04.wav
weapons/fx/nearmiss/bulletLtoR05.wav
weapons/fx/nearmiss/bulletLtoR06.wav
weapons/fx/nearmiss/bulletLtoR07.wav
weapons/fx/nearmiss/bulletLtoR09.wav
weapons/fx/nearmiss/bulletLtoR10.wav
weapons/fx/nearmiss/bulletLtoR11.wav
weapons/fx/nearmiss/bulletLtoR12.wav
weapons/fx/nearmiss/bulletLtoR13.wav
weapons/fx/nearmiss/bulletLtoR14.wav
weapons/fx/rics/ric1.wav
weapons/fx/rics/ric2.wav
weapons/fx/rics/ric3.wav
weapons/fx/rics/ric4.wav
weapons/fx/rics/ric5.wav
weapons/fx/tink/shotgun_shell1.wav
weapons/fx/tink/shotgun_shell2.wav
weapons/fx/tink/shotgun_shell3.wav
weapons/gauss/chargeloop.wav
weapons/gauss/fire1.wav
weapons/grenade/tick1.wav
weapons/iceaxe/iceaxe_swing1.wav
weapons/Irifle/irifle_fire2.wav
weapons/mortar/mortar_explode1.wav
weapons/mortar/mortar_explode2.wav
weapons/mortar/mortar_explode3.wav
weapons/mortar/mortar_fire1.wav
weapons/mortar/mortar_shell_incomming1.wav
weapons/physcannon/energy_bounce1.wav
weapons/physcannon/energy_bounce2.wav
weapons/physcannon/energy_disintegrate4.wav
weapons/physcannon/energy_disintegrate5.wav
weapons/physcannon/energy_sing_explosion2.wav
weapons/physcannon/energy_sing_flyby1.wav
weapons/physcannon/energy_sing_flyby2.wav
weapons/physcannon/energy_sing_loop4.wav
weapons/physcannon/hold_loop.wav
weapons/physcannon/physcannon_charge.wav
weapons/physcannon/physcannon_claws_close.wav
weapons/physcannon/physcannon_claws_open.wav
weapons/physcannon/physcannon_drop.wav
weapons/physcannon/physcannon_dryfire.wav
weapons/physcannon/physcannon_pickup.wav
weapons/physcannon/physcannon_tooheavy.wav
weapons/physcannon/superphys_hold_loop.wav
weapons/physcannon/superphys_launch1.wav
weapons/physcannon/superphys_launch2.wav
weapons/physcannon/superphys_launch3.wav
weapons/physcannon/superphys_launch4.wav
weapons/physcannon/superphys_small_zap1.wav
weapons/physcannon/superphys_small_zap2.wav
weapons/physcannon/superphys_small_zap3.wav
weapons/physcannon/superphys_small_zap4.wav
weapons/pistol/pistol_empty.wav
weapons/pistol/pistol_fire2.wav
weapons/pistol/pistol_fire3.wav
weapons/pistol/pistol_reload1.wav
weapons/rpg/rocket1.wav
weapons/rpg/rocketfire1.wav
weapons/rpg/shotdown.wav
weapons/shotgun/shotgun_cock.wav
weapons/shotgun/shotgun_dbl_fire.wav
weapons/shotgun/shotgun_dbl_fire7.wav
weapons/shotgun/shotgun_empty.wav
weapons/shotgun/shotgun_fire6.wav
weapons/shotgun/shotgun_fire7.wav
weapons/shotgun/shotgun_reload1.wav
weapons/shotgun/shotgun_reload2.wav
weapons/shotgun/shotgun_reload3.wav
weapons/slam/mine_mode.wav
weapons/slam/throw.wav
weapons/smg1/npc_smg1_fire1.wav
weapons/smg1/smg1_fire1.wav
weapons/smg1/smg1_fireburst1.wav
weapons/smg1/smg1_reload.wav
weapons/smg1/switch_burst.wav
weapons/smg1/switch_single.wav
weapons/sniper/sniper_zoomin.wav
weapons/sniper/sniper_zoomout.wav
weapons/stunstick/alyx_stunner1.wav
weapons/stunstick/alyx_stunner2.wav
weapons/stunstick/spark1.wav
weapons/stunstick/spark2.wav
weapons/stunstick/spark3.wav
weapons/stunstick/stunstick_fleshhit1.wav
weapons/stunstick/stunstick_fleshhit2.wav
weapons/stunstick/stunstick_impact1.wav
weapons/stunstick/stunstick_impact2.wav
weapons/stunstick/stunstick_swing1.wav
weapons/stunstick/stunstick_swing2.wav
weapons/tripwire/ropeshoot.wav

Miscellaneous

Resource/warning.wav
beams/beamstart5.wav

Personal tools
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Actions
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