NPC.ConditionName

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Function
Syntax NPC:ConditionName( Enum conditionID )
Description:
Converts a condition ID to a string.
Returns: String
In Object: Npc
Realm: NewerServer.png
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Examples

DescriptionThis checks for the condition
Used onNewerServer.png
Code
function ENT:OnCondition( iCondition )
 
 
	if self:ConditionName(iCondition) == "COND_SEE_PLAYER" then		
 
		print("NPC sees Player")
 
	end
 
 
	--Msg( self, " Condition: ", iCondition, " - ", self:ConditionName(iCondition), "\n" )
 
end
OutputN/A


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