Entity.SetBloodColor

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Function
Syntax Entity:SetBloodColor( Enum Blood Color )
Description:
Changes the effects the entity creates when damaged.
Returns: nil
In Object: Entity
Realm: NewerServer.png
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Examples

DescriptionDisable bleeding for all currently spawned zombies.
Used onNewerServer.png
Code
for k,v in pairs(ents.FindByClass("npc_zombie")) do
	v:SetBloodColor(-1)
end
OutputN/A


Additional Notes

SHARED | 0000000000000000 | 00000000000000000 | BLOOD_COLOR_RED
SHARED | 0000000000000001 | 00000000000000001 | BLOOD_COLOR_YELLOW
SHARED | 0000000000000002 | 00000000000000010 | BLOOD_COLOR_GREEN
SHARED | 0000000000000003 | 00000000000000011 | BLOOD_COLOR_MECH
SHARED | 0000000000000004 | 00000000000000100 | BLOOD_COLOR_ANTLION
SHARED | 0000000000000005 | 00000000000000101 | BLOOD_COLOR_ZOMBIE
SHARED | 0000000000000006 | 00000000000000110 | BLOOD_COLOR_ANTLION_WORKER

See Also

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