mesh.End

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Function
Syntax mesh.End( )
Where is this used?
Description:
Ends the process of defining a mesh. Must be started with an accompanying call to mesh.Begin. This function should be called in the same places that the render functions are called; in an entity's OnDraw function, etc.
Returns: nil
Part of Library: mesh
Realm: NewerClient.png
BBCode Link: [b][url=http://wiki.garrysmod.com/?title=Mesh.End]Mesh.End [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b]



Examples

DescriptionDraws a single triangle with one vertex at the entity's origin
Used onNewerClient.png
Code
 
local mat_debugwhite = Material( "models/debug/debugwhite" );
function ENT:Draw()
	self:DrawModel();
 
	local mat = Matrix();
	mat:Translate( self:GetPos() );
	mat:Rotate( self:GetAngles() );
	mat:Scale( Vector( 1, 1, 1 ) * 64 );
 
	render.SetMaterial( mat_debugwhite );
 
	cam.PushModelMatrix( mat );
 
		mesh.Begin( MATERIAL_TRIANGLES, 1 );
		--mesh.Begin( MATERIAL_LINE_LOOP, 3 );
 
			mesh.Position( Vector( 0, 0, 0 ) );
			mesh.Normal( Vector( 0, 0, 1 ) );
			mesh.TexCoord( 0, 0, 0 );
			mesh.Color( 255, 0, 0, 255 );
			mesh.AdvanceVertex();
 
			mesh.Position( Vector( 0, 1, 0 ) );
			mesh.Normal( Vector( 0, 0, 1 ) );
			mesh.TexCoord( 0, 1, 0 );
			mesh.Color( 0, 255, 0, 255 );
			mesh.AdvanceVertex();
 
			mesh.Position( Vector( 0, 0, 1 ) );
			mesh.Normal( Vector( 0, 0, 1 ) );
			mesh.TexCoord( 0, 0, 1 );
			mesh.Color( 0, 0, 255, 255 );
			mesh.AdvanceVertex();
 
		mesh.End();
 
	cam.PopModelMatrix();
end
OutputA triangle that rotates with the entity it is being drawn on.


Additional Notes

CLIENT | 0000000000000000 | 00000000000000000 | MATERIAL_POINTS
CLIENT | 0000000000000001 | 00000000000000001 | MATERIAL_LINES
CLIENT | 0000000000000002 | 00000000000000010 | MATERIAL_TRIANGLES
CLIENT | 0000000000000003 | 00000000000000011 | MATERIAL_TRIANGLE_STRIP
CLIENT | 0000000000000004 | 00000000000000100 | MATERIAL_LINE_STRIP
CLIENT | 0000000000000005 | 00000000000000101 | MATERIAL_LINE_LOOP
CLIENT | 0000000000000006 | 00000000000000110 | MATERIAL_POLYGON
CLIENT | 0000000000000007 | 00000000000000111 | MATERIAL_QUADS
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