cam.IgnoreZ
From GMod Wiki
| Function | |
| Syntax | cam.IgnoreZ( Boolean  bool ) Where is this used? | 
| Description: | |
| Ignores the Z axis and enables cheap sorting. Anything drawn with IgnoreZ set to true will always be in front of the 3D world, and skybox materials, which will always be behind. | |
| Returns: | nil | 
| Part of Library: | Cam | 
| Realm: |  | 
| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Cam.IgnoreZ]Cam.IgnoreZ [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] | 
	
Examples
| Description | Allows you to see this scripted entity through walls. | 
|---|---|
| Used on |  | 
| Code | function ENT:Draw() cam.IgnoreZ(true); self:DrawModel(); cam.IgnoreZ(false); end | 
| Output | N/A | 
 
			
			