Automatic Turret

From GMod Wiki

Jump to: navigation, search
Deletion.pngThis page has been nominated for deletion. Deletion is due within approximately 30 days from nomination, unless the deletion has been disputed on the talk page. See more pages nominated for deletion here.
Reason for deletion: Not what Garry wants the wiki to be used for
Last Edit was made on 11/16/2011

Automatic Turret

Steps

1. Spawn: 1 dumpster lid, 1 sawblade, 1 locker door and 1 console (or another medium sized FLAT object)

2. Axis the sawblade to the dumpster lid like this: [ o ]

3. Easy-weld the locker door onto the edge of the sawblade (facing upwards(not touching the dumpster lid))

4. Axis the console (or another medium sized FLAT object) to the top of the locker door

5. Remove the gravity of every prop

6. Put 2 Distance sensors on the top and bottom of the front on the console (or another medium sized FLAT object)

7. Put another 2 distance sensors on the left and right side of the front of the console (or another medium sized FLAT object)

8. Add a target finder with the desired options to it

9. Link the distance sensors to the target finder

10. Add 4 Less Than gates to it

11. Wire the Less Than gates to the Distance sensors (like this: Left distance-sensor < Right distance-sensor)

12. Add 2 thrusters on the opposite sides of the locker door (so that the locker door will rotate if they are activated

13. Add 2 thrusters on the top and botton of the back of the console (or another medium sized FLAT object)

14. Wire the thrusters to the less than gates (Top thruster -> "Bottom < Top")

15. Add a turret (or launcher to the middle of the console (or another medium sized FLAT object)) and use that key to fire (you can build some advanced thing that will fire it automatically but this is just the beginners guide)

16. Have fun with your autotracking turret

Personal tools
Namespaces
Variants
Actions
Navigation
Lua Scripting
Functions
Hooks
Toolbox