GMod Racer 2 Mapping

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Mapping: GMod Racer 2
Page white text.png Description:Information about the entities needed to map for the GMod Racer 2 gamemode.
link=User:HuntsKikBut Original Author:HuntsKikBut
Calendar.png Created:2nd June 2009

Contents

Mapping FGD

Snapster has created a fgd to aid with mapping for GMod Racer 2.

gmr2.fgd


Entities

RT Camera

(UNFINISHED)

This entity is used by the big screens to follow the lead racer for the spectators.

Entity Class Name: gmr2_camera

Entity Type: Point

Key Values: None

Garage Center

This entity is used for the vgui display the garage which shows available cars for purchase and parts. This entity needs the angles set to the direction you wish the vehicle to face.

Entity Class Name: gmr2_garage_center

Entity Type: Point

Key Values: None

Garage View

This entity is supposed to be placed at the area where you want the vgui to set your view to the position of the gmr2_garage_center entity. Keep in mind that the player can rotate his view 360 degrees from this point, so try and check that if the entity was rotated 360 degrees that it does not clip with any brushes.

Entity Class Name: gmr2_garage_view

Entity Type: Point

Key Values: None


Vehicle Spawn

This entity is used when spawning vehicles for the race. The script uses the entity's position and angles to spawn the vehicle. There should be at least 20 of these; but the more the merrier.

Entity Class Name: gmr2_vehicle_spawn

Entity Type: Point

Key Values:

  1. spawnid -> An ascending number count. Starting at 1 and working it's way up by one for every vehicle spawn. Do not skip any numbers.


Lap Manager

This entity is used to determine the number of laps players should be instructed to complete. It is acceptable to set both key values to 1.

Entity Class Name: gmr2_lap_manager

Entity Type: Point

Key Values:

  1. minlaps -> The minimum number of laps the players should have to complete.
  2. maxlaps -> The maximum number of laps the players should have to complete.


Checkpoint

This entity is used during a race to determine the player's position among his or her piers. It is also used to determine the start and finish of races.

Entity Class Name: gmr2_checkpoint

Entity Type: Brush

Key Values:

  1. num -> An ascending number count. Starting at 1 and working it's way up by one for every checkpoint. Do not skip any numbers. The checkpoint with the highest number should be the finish line.
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