G.LocalToWorld

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Function
Syntax LocalToWorld( Vector localPos, Angle localAngle, Vector originPos, Angle originAngle )
Where is this used?
Description:
Converts a 'local position' (a vector offset from (0,0,0), where (0,0,0) is considered to be the origin's center), to a world position. World position is the standard type of position, where (0,0,0) is the center of the map.
Returns: Vector , Angle
Part of Library: Global Functions
Realm: NewerShared.png
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Examples

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