Factory Items

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Contents

Engine Factory Tutorial

Factory Items: Engine Factory Tutorial
Page white text.png Description:Automatic Engine Factory- makes working engines
User.png Original Author:dirtdiver
Calendar.png Created:21/04/11
Page white text.png Notes:-


Requirements


Construction

All you need is in the Video - [ http://www.youtube.com/watch?v=jg0oSxoecmA ]

Enjoy! -dirtdiver out!



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Secret Elevator

Factory Items: Secret Elevator
Page white text.png Description:An elevator that you enter and exit by going through a solid wall (will not kill you)
User.png Original Author:mtsully17
Calendar.png Created:3/17/10
Page white text.png Notes:-


Requirements

1. phx3 is needed to make this


Construction

THAT'S IT!!




Spring Board

Factory Items: Spring Board
Page white text.png Description:An easy to make spring from which you can launch stuff (or yourself :D)
User.png Original Author:ekee
Calendar.png Created:23 October 2009
Page white text.png Notes:-


Requirements

1. A civilian door, any door will do as long as it is made of metal

2. Stacker tool


Construction

THAT'S IT!!

To use the spring, use your Physgun to press the topmost door down to the bottomost door so that the rest of the doors are sandwiched in between and then freeze the topmost door in place. Put the object you want to launch on the topmost door and release it!



Dump Truck

Factory Items: Dump Truck
Page white text.png Description:A simple method to create a dump truck.
link=User: Original Author:Anonymous
Calendar.png Created:Unknown
Page white text.png Notes:-


A simple method to create a dump truck might entail creating a car or other wheeled vehicle strong enough to support a blue dumpster. From here, a dumping mechanism can be made by first using ball joints on the rearmost corners of the dumpster, and using a muscle constraint, hover balls (probably the best choice), or other pushing mechanism to upend the container when ready.

A wired alternative would be to use a wire hydraulic along with some accumulators and gates for more precision.



Elevator

Factory Items: Elevator
Page white text.png Description:A simple elevator.
User.png Original Author:AMT
Calendar.png Created:28 December 2006
Page white text.png Notes:-


Introduction

This tutorial will explain how to create a simple, fairly stable, and easy to use elevator to transport yourself to different levels in the map.

Finished Elevator

Requirements

Pod

Construction

  1. Position the pod vertically using the Physics Gun and right-click to freeze it in place above the ground.
  2. Open up the Garry's Mod Menu (Q) and select the Slider tool. The default settings for this tool are fine.
  3. Create a slider from the center of the back of the pod, to the sky (or another prop). Make sure there is slight angle in the slider line so that it isn't completely vertical.
  4. Open up the Garry's Mod Menu (Q) and select the Winch tool. A low value for both the increase and decrease speed settings recommended. Use an easy to remember key combination to activate the Winch. The material and size of the Winch is completely up to you.
  5. Create a Winch from slightly above the center of the back of the pod, to the point where you created your Slider.
  6. Unfreeze the pod by left-clicking on it. Press the keys you setup in Step 4 to operate the elevator.

Customization

There you have it, a simple elevator created using only one object and three tools. Some additional things you might try are:



Crane

Factory Items: Crane
Page white text.png Description:A cool fully controllable crane!
User.png Original Author:Overv
Calendar.png Created:26 January 2007
Page white text.png Notes:-


Introduction

This tutorial will explain how to build a crane. First we build the crane, then we build the rotating system and after that the rope system. To lift things up and down.

Finished crane

Construction

  1. Create the "crane_frame.mdl" and the "crane_docks.mdl" objects by using the search tool in the Garry's Mod Menu.
  2. Place the crane_frame.mdl on the ground and freeze it with the right mouse button.
  3. Now freeze the crane_docks.mdl slightly above the ground (not as high as the crane_frame.mdl)

Rotate it so that it's upright.

  1. Open the Garry's Mod Menu and click on the motor tool. Use the keys you want for rotating the crane left and right. Now click on the bottom of the crane_docks.mdl (the one you placed in the air) And then click in the middle of platform of crane_frame.mdl. Now you've something like the screen. If everything went okay, you can't rotate your crane :P With your Physics Gun aim on the crane_frame.mdl and left click, so that you can move it, but don't do that! Now press R on your keyboard and click with the right mouse button. Now you can rotate your crane = D happy!
  2. Now we're going to create a rope, with the Winch tool, so that we can make it shorter and longer. Spawn a object like a ragdoll or a crate or something you want to hang at your crane. First click on the end of the crane (where the rope starts) and then click on the prop. Now you can rotate your crane and lift the prop up and down with the keypad.
  3. You're done!

Note: If you put a -5000 balloon on the back of crane_docks.mdl then it will balance it (you may need to add more weight if you are lifting something)

Customization

Unfortunately, for every new prop you hang at the crane, you've to repeat step 5. A few ideas for other uses of the crane:




Crane 2

Factory Items: Crane 2
Page white text.png Description:A cool fully controllable crane!
User.png Original Author:EmperorEuan
Calendar.png Created:3 may 2009
Page white text.png Notes:-


Edited by: --PhyOS 17:43, 22 November 2009 (UTC)


Construction

  1. Spawn a 4x4 plate in general construction props from PHX3 and freeze it.
  2. Now go to robotics and spawn a big mounting plate and a circle with connector on one side and using the motor tool with 10000 torque and no friction, attach it to the middle of the 4x4 plate. Then attach a hover-ball with friction step to 5. Then spawn what sized arms you want, but they have to have the same thing on each end (Use the axis tool to attach them together). Now you need to make a large piece, long enough to move the first arm. Weld this to the circular base with the hoverball.
  3. Now you need to set the wieghts. The base is set to 500000, the back arm (vertical one) 20000, the first arm 10000 and the second arm 5000.

Wiring

  1. First spawn wire hydralics and remember the length is on the controller.
  2. Then make an accumulator ( this can be found in gates, time0 and 2 subtract gates (found in arithmetic) and an adv. pod controller. WORKING!
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